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Recent content by Akari_Un

  1. Akari_Un

    DasDonkey Vertex Box v2.2 Released!!

    soon just be patient, I added support for maya and Zbrush, I haven't tested on others 3d editors, ( feel free of test ), but Im working rigth now on add support for UV map edition (only 3ds max [I don't kwow how to edit UV maps in another 3d editor and I don't want to learn])
  2. Akari_Un

    DasDonkey Vertex Box v2.2 Released!!

    Try with right clic - Open with - Ais 0.1.1, try with the pac file and the brres file and check that the model doesn't have removed polygons
  3. Akari_Un

    DasDonkey Vertex Box v2.2 Released!!

    for now Im on little troubles, tryng to improve the obj reader, I screwed up and Im fixing it T.T
  4. Akari_Un

    DasDonkey Vertex Box v2.2 Released!!

    The Maya support is complete, it works with maya and Zbrush obj (I tested it), but I want make some improvments to the obj reader, to make it faster and more precise
  5. Akari_Un

    DasDonkey Vertex Box v2.2 Released!!

    but the obj file need to be an exported obj with your 3D editor, becasue that says (vertex rad failed (in spanish)) becasue the obj that you are useing doesn't have any vertex data
  6. Akari_Un

    DasDonkey Vertex Box v2.2 Released!!

    why you rename the txt to obj??? Why you get a txt file in first place
  7. Akari_Un

    DasDonkey Vertex Box v2.2 Released!!

    I never use Maya before, so I i need a screenshot of the settings, when you export, and whe you import the collada file to see the trouble
  8. Akari_Un

    DasDonkey Vertex Box v2.2 Released!!

    I was checking, the MAYA obj and 3ds obj, with the same file, looks like that MAYA changes the vertex order when export, for example: original data v 1.0 1.0 1.0 v 2.0 2.0 2.0 v 3.0 3.0 3.0 on maya it changes randomly like v 3.0 3.0 3.0 v 1.0 1.0 1.0 v 2.0 2.0 2.0 I guess that changing a...
  9. Akari_Un

    DasDonkey Vertex Box v2.2 Released!!

    im watching the pictures, the model needs to be lying down
  10. Akari_Un

    DasDonkey Vertex Box v2.2 Released!!

    Yes, I already look the maya obj, and I saw the problem. on the 3ds obj each vertice is diferent from the maya obj: v 1.000000 1.000000 1.000000 (3ds) v 1.000000 1.000000 1.000000 (Maya) the diference is a space betwen v and the number, i just need to make a quik ajust to the code
  11. Akari_Un

    DasDonkey Vertex Box v2.2 Released!!

    no, if vertex.ddf do not apear on the ddf list doesn't matters, the vertex.ddf file doen's need to be on the DDF folder
  12. Akari_Un

    The Workshop Developers Corner is now open!

    Suena, bien, pero no me queda claro la razon de esto
  13. Akari_Un

    DasDonkey Vertex Box v2.2 Released!!

    amm, yes about that, I forget to say, vertex.ddf need to be where DDB is, not on the DDF folder, on the DDF folder are the ddf files generated with DDB, sorry for that xD
  14. Akari_Un

    DasDonkey Vertex Box v2.2 Released!!

    can you send me a maya obj to take a look?
  15. Akari_Un

    DasDonkey Vertex Box v2.2 Released!!

    a question, maya supports collada?
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