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Recent content by Anter

  1. Anter

    So what is the general opinion of Mario's tier placement?

    I pretty much agree with this. Mario doesn't have anything that makes him outright broken, and he has enough strong options that he'll probably always be near the top.
  2. Anter

    How do I outrange this grab spamming brain dead character?

    Are you able to see how others outrange him now that you use him?
  3. Anter

    Poll: Is Perfect Pivoting actually useful in Practice?

    As Mario, perfect pivoting can be used to extend utilt strings, it can help with baiting and punishing, it can help with spacing too. Since all of his grounded normals carry momentum (excluding ftilt), perfect pivoting is useful in many circumstances.
  4. Anter

    Best landing options?

    His aerials are pretty useful for landing if spaced correctly, since they have low landing lag. He can cape up high to stall his landing, or cape near the ground to catch an opponent by surprise, although that's best used as a mix up. It's easier to land when you save your double jump as you...
  5. Anter

    Running off the stage and caping the ledge to insta-snap

    Caping for insta ledge trump isn't as useful as the normal ledge trump input from my experience. It is easier to be consistent using side b, but from my experience it's not as fast and since you're adding inputs to the ledge trump action you're adding more room for error. Learning to trump...
  6. Anter

    New Mario Kill Confirm: Reverse Nair > Bair (Plus Ledge set-up)

    Nice, might have to lab this myself. Uair combos into bair in a similar manner.
  7. Anter

    Guide Smash 4: Art of Mario

    Thank you Izaw. I really appreciate what you do for the community!
  8. Anter

    Tips on how to use Mario/Mario combos?

    I can show you the ropes if you like. I have mained Mario since launch and know a plethora of combos for him, plus I can show you ways to use him in competitive situations.
  9. Anter

    When/How to Cape

    The absolute best time to use cape is if your opponent already used their double jump off stage. Some characters are hard to cape because of their recovery so it isn't always recomended. You should try to cape BEFORE they use their up b so they go the other direction. If you hit an opponent...
  10. Anter

    Mario's Movement Options?

    Moofpi has the right outlook on pivots. As far as movement options go, mastering perfect pivots will help a lot. Mario has really good tilts so pp tilts are a great tool to have in your kit(made easier by having cstick set to tilts). I recommend using tap jump in conjunction with tilts on...
  11. Anter

    'All I Do is Up Air'-A Mario Combo Video.

    Hey everyone, put together a combo video before 1.1.6 dropped. Hope you enjoy. https://m.youtube.com/watch?v=St78e3pN-E4
  12. Anter

    ''Do the Mario'' A Mario guide for SSBWiiU/3DS (COMPLETE ver. 1.1.6) [Deleted]

    Not any off hand but if I do, I'll let you know.
  13. Anter

    ''Do the Mario'' A Mario guide for SSBWiiU/3DS (COMPLETE ver. 1.1.6) [Deleted]

    I have no idea what's legal on 3ds. Do they still have tournaments for it? Also, one thing to keep in mind: I've seen 3ds users show up to Wii U tournaments before, they just use their 3ds as a controller since that's what they're used to/what they have. Edit: So it's even beneficial to...
  14. Anter

    ''Do the Mario'' A Mario guide for SSBWiiU/3DS (COMPLETE ver. 1.1.6) [Deleted]

    As far as stages go, it makes more sense to focus on the Wii U version, although you could briefly touch on the handheld. I think that anyone serious enough to read through a long guide like thhis one is probably serious enough about smash to own the better version. Also, forward throw at...
  15. Anter

    ''Do the Mario'' A Mario guide for SSBWiiU/3DS (COMPLETE ver. 1.1.6) [Deleted]

    These aren't fully combat tested yet but here's what I've been working on: https://m.youtube.com/watch?v=DFwbJDHL3p4
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