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Recent content by Azureflames

  1. Azureflames

    Understanding Marth as a scrub

    In OOS options you forgot to include SH/FH Fair (assuming they aren't behind you of course, though sometimes you'll get them even then). SH retreating double Fair is really good In neutral don't forget to consider the viable option of baiting them into throwing a defensive aerial by just...
  2. Azureflames

    Roy in 3.6

    Still haven't played with the new Bair change but it looks like it's a solid change. I really like the extra hitbox on the bottom, has a hint of a marth bair in it. Seems like it'll have a use being a decent OOS option since the hitbox hits easier and is more reliable than it used to.
  3. Azureflames

    So 3.6 Roy...

    I totally get where you're coming from. Roy definitely seems to feel different than he did before, but it's hard to pinpoint what exactly. I know sethlon put it that the fact that his upB is easier to edgeguard/harder to get back with means you just get less and less opportunity to close out...
  4. Azureflames

    Can Roy be used like marth?

    what kind of troll post is this OP? Don't respond like this if you don't want to hear it how it is. binary clone put it pretty cut and dry; they both play really differently in both games, with roy having many more options in PM - making him very viable now.
  5. Azureflames

    How do I kill with dair?

    **Shameless youtube video plug.** If you want a closer visual look here's a video i made. The spike is always easier to hit if you come from under them and estimate the hitbox to be just about where his face his
  6. Azureflames

    So 3.6 Roy...

    I know lucario got hit pretty hard but what was changed with falcon that nerfed him? The grab release adjustment make that much of a difference? I personally didn't notice much of a change with DED in a negative way. If anything it felt pretty smooth; Also you were always able to do first hit...
  7. Azureflames

    So 3.6 Roy...

    First impressions are that everything still feels good for the most part. Dtilt nerf- Funny enough i barely noticed any difference outside the fact that i don't get free fairs for days now. Dtilt still functions the same way and has amazing poke, pops people up onto platforms, and sets up...
  8. Azureflames

    help with roy matchup

    Roy's Dsmash is fast on startup but incredibly punishable similarly, Fsmash is also very punishable. You're either not keeping his next move in mind or you might just be playing too aggressive. Learn more effective ways to dash dance and bait out moves. You have great followups from grabs and...
  9. Azureflames

    Approach options as Roy?

    When it comes to approaching unsafely with SHFFL Fairs or something on shield you there's no secret trick for the mental side. I've seen people ask how to get over that kind of thing when it really comes down to mental reminders and determination. To answer your question though, you need to...
  10. Azureflames

    3.6 Rumoured Nerfs

    Honestly i think those two changes would be the most understandable and most logical nerfs if he were to get any. upB has a surprising amount of variation in direction vs marth and the hangtime mixed with the strong hitbox makes it incredibly hard to edgeguard for a lot of people. Despite people...
  11. Azureflames

    Do we kill late?

    I find it's very dependent on the character im fighting against and the stage that im fighting on. Most everyone with average or bad recovery can get gimped pretty hard on a small stage like green hill zone, warioware, or yoshis if you can get the in an early Fsmash next to the edge of the...
  12. Azureflames

    Changes that Marth should have for 3.6

    This was your original post that you've seemed to get distracted from. It's pretty obvious from the first post that you are unaware of the proper DI and escape mechanisms for this situation; or you're just bitter about it and wanna complain about it. If you were grabbed at 0% and DI'ed toward...
  13. Azureflames

    Changes that Marth should have for 3.6

    I'm pretty sure the ledgedash timing is more a product of the physics of the engine. I'm not sure if it really can be changed, and if it could idk if we really need it changed when it's fine as is.
  14. Azureflames

    how to approach with marth

    The trick is to never actually approach with SHFFL fair, it's incredibly punishable. Generally you want to limit approaching as marth to dash-dance > tilt or grab. For sheik i know that empty short hops and really well spaced Fair SHFFL's are important to utilize, but not for aggressive engage...
  15. Azureflames

    "I don't care how strong you are. It's not strong enough!" Roy Match Up Thread

    If you've never seen it before: Yeah, iirc the way his upB works is that there is an initial hitbox with a lot of knockback so that the initial hit can link into the multi-hitboxes of the rest of the move. If you reverse the move you hit them with the initial hitbox and not the rest...
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