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Recent content by BelieveInParappa

  1. BelieveInParappa

    Data "Now it's Shulk Time!" - Shulk Tournament Results

    1st place 10/16/16 The Construct 62 32 entrants :4bowserjr::4shulk: I main Bowser Jr. and went to one of the Wisconsin weeklies (The Construct). It's typically the biggest weekly tournament in WI. I made it to Grand Finals without dropping a set, but in Grand Finals, Jr. wasn't working out...
  2. BelieveInParappa

    How to get Your JCC back after using Up-B and getting hit.

    Rynhardt is right. Moves like Mega Man lemons/leaves, Pit arrows, and the late hit of a sex kick won't let you get kart back because they have almost no knockback. You can try to get it back and it might work if the move knocked you far enough. Otherwise you're S.O.L.
  3. BelieveInParappa

    Guide Bowser Jr. and the Koopalings - Match-Ups- Discussing Rosalina, Duck Hunt, and Ness Matchups-

    Olimar ruins Jr. lol - The damage Olimar deals w/Pikmin racks up fast because 1) if they stick to Jr's face that's bonus damage and you can't really hit them off, and 2) if they stick to the car, you can't get them off because all your attacks are disjointed and the ones that actually hit the...
  4. BelieveInParappa

    Corrin Matchup?

    What I do vs. Corrin (it usually works out) - Don't side-B excessively. This is a bad idea vs any character because of how easily telegraphed and punished the move can be, but it's really detrimental against Corrin, who can side-B you for 19% and get over 20% from one string off of a nair or...
  5. BelieveInParappa

    Bowser Jr.'s potential.

    Peep how I said two posts ago that I'd get top 8 at Xanadu with Jr and since then I've gotten 5th out of 75 entrants and 4th out of 131 entrants. I don't tell lies.
  6. BelieveInParappa

    Your Jr's Worst Matchups

    This MU isn't good for Jr. If you're gonna go Jr. against Mario, just make sure your spacing is on point; use your disjointed hitboxes to the best of your ability. And try to remain mobile so that he has a harder time grabbing you. If you get him into the air, try to hit him with fairs if he's...
  7. BelieveInParappa

    Social The Koopa Prince: Bowser Jr - Come introduce yourself!

    Hey guys, it's Parappa here. I'm a Jr. and Ryu main who secondaries Cloud and pockets several other characters (Fox, Falco, Robin, Mewtwo, a few others) I attend VGBootCamp's Xanadu tournaments when I get the chance: I only live a half hour away. I'm a senior in high school with no driver's...
  8. BelieveInParappa

    Buffs you would like to see Jr. get?

    The only buff I want for Jr is a faster grab. If his grab was frame 7-8 I'd love it.
  9. BelieveInParappa

    Low Gear & High Gear

    I've never used low gear for anything; I always do the faster speed and I find success that way since it gives opponents less time to shield the kart. However, thanks for informing me about the lower knockback on low gear. Now I know to use that speed on absurdly high percents (about 120% or...
  10. BelieveInParappa

    Your Jr's Worst Matchups

    :4villager: Ruins Jr. because 1) you get zoned easily and 2) your mechakoopa is in his pocket for the entire game and you can't do anything about it. :rosalina:Jr. lacks moves that incapacitate Luma, he gets zoned out hard, and mechakoopas are useless. :4pacman:Good luck getting in on this...
  11. BelieveInParappa

    Tech of the Week: U-turn

    I'll need to keep that in mind!
  12. BelieveInParappa

    Tech of the Week: U-turn

    This looks golden. I'm gonna practice this when I get home and find a way to implement it. Up-smash is way better for covering ledge options.
  13. BelieveInParappa

    A good secondary for Jr?

    Cloud covers matchups well.
  14. BelieveInParappa

    ANYTHING CAN HAPPEN

    ANYTHING CAN HAPPEN
  15. BelieveInParappa

    Bowser Jr.'s potential.

    lol Jr's neutral game is amazing. Mechakoopas cover ground options and can be used as a throwable item and he has good range + disjointed hitboxes for days. Good combo potential too with uair strings, the stuff he can do out of side-B (including his killing side-B to up-B hammer combo), and...
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