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Recent content by Christhewolf63

  1. Christhewolf63

    A PSA to Bowser Jr. mains

    I try to leave a Mecha koopa out of a ledge jump/re grab to cover my re entry or I just side B in and spin out
  2. Christhewolf63

    Competitive Viability

    Really? Then What makes it not whiff?
  3. Christhewolf63

    A PSA to Bowser Jr. mains

    Yeah once you're being rushed you have fewer options just keep spacing man!
  4. Christhewolf63

    A PSA to Bowser Jr. mains

    I love using Nair out of the Clown car ram+jump cancel although Uair is another option too! Thanks for contributing!
  5. Christhewolf63

    A PSA to Bowser Jr. mains

    I've been noticing a lot of negativity on the BJ Boards and it's stemming from his high learning curve and general lack of spotlight. I love b Bowser Jr. As a Character and a fighter in smash so i feel it would be great to list some bread and butter that we've found through our hard work in the...
  6. Christhewolf63

    Q&A [Q&A + FAQ] Clown Car 101 - Bowser Jr and The Koopalings

    And the super armor is mostly on the spin out
  7. Christhewolf63

    Competitive Viability

    They did fix the F-smash Wiff spot they turned into a Sour spot instead and it only completely sour spots on wii fit and Zss
  8. Christhewolf63

    Changes?

    I think they removed his F-smash wiff spot. .. That's huge! It now only has a sourspot now which only affects the skinniest of characters (wii fit trainer)
  9. Christhewolf63

    Charizard Palette Swap Thread

    AlbinoZard FTW he can Also be KratosZard
  10. Christhewolf63

    Meta The Charizard Metagame Discussion Topic

    I use walk off Fair and Nair all the time
  11. Christhewolf63

    I'm putting together the Charizard Guide...tell me what you want in it

    Flare blitz burns trough most projectiles Rock smash can help you break trough most assaults she Flamethrower can help space them out and give you breathing room
  12. Christhewolf63

    Meta The Charizard Metagame Discussion Topic

    I usually U throw into Flamethrower to poke and space for my next aproach... Most opponents will try to rush in as soon as the throw ends and they just run into the Flamethrower. Other than that F/B throw are superior for damage and follow ups and Down throw kills. .. U throw can also be used...
  13. Christhewolf63

    I'm putting together the Charizard Guide...tell me what you want in it

    List of his approach options and the mind games he can pull off with a short hop approach ie. Nair, Fair, Flamethrower, Rock Smash, Flare Blitz, Nothing. Also the importance of using Rock smash to extend your stock! and saving flare blitz as a punish and recovery tool, not letting it get...
  14. Christhewolf63

    That dash attack...

    My thoughts are that as a tactician he is minimalistic with his movements he/she values results above stylin therefore making seemingly awkward movements that are actually more effective
  15. Christhewolf63

    Ridley Who? A Smash 3DS Charizard Guide

    Yeah chase is much more qualified!
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