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Recent content by DanGR

  1. DanGR

    @DanGR_Smash on twitter : ) Thanks! I'm down to practice at other times if you are.

    @DanGR_Smash on twitter : ) Thanks! I'm down to practice at other times if you are.
  2. DanGR

    Oh hi, I was wondering if it was the same Hylian : P

    Oh hi, I was wondering if it was the same Hylian : P
  3. DanGR

    The bonds of Mother and Child are strong, Rosalina and Luma to return!

    As unlikely as it may be, It's possible that wand wave is related to her neutral-b in some way. Luma is detethered in that spotlight video.
  4. DanGR

    Data Smash 4 Power Rankings Directory Project 2.0

    AL PR updated for Spring. via the AL discord.
  5. DanGR

    Official 4BR Tier List V4 - Competitive Insight & Analysis

    My overall point was that in the specific context of assessing the ability of a move to threaten an area not already overlapping the character in a short amount of time, G&W's upsmash falters. Outside of all the other useful quirks of the move (mainly safety and immediate partial invincibility)...
  6. DanGR

    Official 4BR Tier List V4 - Competitive Insight & Analysis

    The strength in G&W's upsmash comes from it's ability to win in so many CQC situations when opponents commit to that; however, as a tool for threatening a lot of space in a short period of time (i.e. as a burst option, which is a powerful tool in this game) it's lackluster. It doesn't have the...
  7. DanGR

    Q&A Mechanics & Techniques Discussion

    So lunar-landing always incurs 4f of landing lag? :[
  8. DanGR

    Official 4BR Tier List V4 - Competitive Insight & Analysis

    If a preference for kill confirms, low % kill opportunities, and option depth and breadth is considered bias, it's a bias toward wanting to win, which is kinda the point.
  9. DanGR

    Official 4BR Tier List V3 - Competitive Insight & Analysis

    I think the technical skill ceiling for practical techniques is actually ridiculously high in Sm4sh. It's just that few top players are willing to spend time to hone the skills that make it so high (mostly movement related) since the perceived impact they have on play is still small compared to...
  10. DanGR

    Official 4BR Tier List V3 - Competitive Insight & Analysis

    @Bowserboy3 At more than one point in the video the author stated that some of Bayo's attacks were bad while only discussing their theoretical lack of safety on block. Perhaps I interpretted this and the overall disparaging tone of the video differently than you and others might have.
  11. DanGR

    Official 4BR Tier List V3 - Competitive Insight & Analysis

    Re: punishing Bayo's attacks It's not possible to prime oneself to react quickly to variable spacings on every individual bayonetta attack all at the same time. Thankfully, we can use heuristics and option selects to cover many options at once while operating on just a few mental procedures...
  12. DanGR

    Data Smash 4 Power Rankings Directory Project 2.0

    Just a heads up. People on the AL PR play more than the characters currently listed. The twitter source image linked in OP doesn't show that info. From the AL discord:
  13. DanGR

    Official 4BR Tier List V3 - Competitive Insight & Analysis

    I think you could make the argument that % lead is a pretty subjective 'lead criteria,' and that we should assign way less importance to it. The player with the most forward position in a racing game isn't necessarily in the best position to win, strategically, even in games without comeback...
  14. DanGR

    Q&A Mechanics & Techniques Discussion

    Just for clarification, you're saying for jump cancel upsmash out of shield that you don't incur 1 frame of jumpsquat before beginning the upsmash startup? And for dash attacks, you must go through 1f of dashing before dash attack startup begins?
  15. DanGR

    Official 4BR Tier List V3 - Competitive Insight & Analysis

    @Iron Kraken If you want to see evidence that Rosalina can do better against Cloud, just watch Kirihara play the matchup (particularly his edgeguarding) and compare/contrast with Dabuz' approach. Regardless, I don't think you can equate individual matchup experience with some ratio. The data is...
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