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Recent content by DUKEL

  1. DUKEL

    Meta Link's Metagame Thread (Informative Quotes Can Be Found in the OP)

    First hit of fair at that percent is possible to follow up with soft hit nair to lock, which puts you in a perfect position to hit with f-smash, which can kill depending on the character. Arrow locking is nice and all, but if you can nair lock you might as well do it. I do think that dash...
  2. DUKEL

    Meta Link's Metagame Thread (Informative Quotes Can Be Found in the OP)

    Information on up B has been changed: Up Special 1/2 Uncharged total frames from 81 -> 77 Full charge total frames from 139 -> 136 It's not much, but the move is a little safer on stage. In other news. Love the new f-air. D-tilt -> double f-air now does 35%, and both hits of the move are...
  3. DUKEL

    Meta Link's Metagame Thread (Informative Quotes Can Be Found in the OP)

    In the past I've had trouble dealing with shield pressure when Link has been on a platform and my opponent has been below me doing u-airs or other aerials, but recently I discovered that if you FH d-air, the move will auto cancel on the next closest platform/stage for the majority of the...
  4. DUKEL

    Mister Eric and DC Signed By Haven eSports!

    Congrats Eric! Looking forward to seeing more ROBSquad in the future!
  5. DUKEL

    Official Mario Enigma Machine [1.1.1] Patch Notes

    On the flip side, I feel like Sakurai and his dev team specifically waited until after customs were no longer legal before they started patching them because they didn't want them to be legal.
  6. DUKEL

    Social Link checked the thread. Wow! This is a nice thread!

    I would explain how in more detail, but I'm afraid it would fall on deaf ears. There's a pretty severe "Link is bad" circlejerk here that I don't even want to try to fight against.
  7. DUKEL

    Social Link checked the thread. Wow! This is a nice thread!

    All the math I'm doing says the largest frame advantage sheik would have after landing a needle is +1. Unless there's some mystery perimeter regarding needles I don't know about, we can still avoid the grab. Yes I know. But with low percent attacks, the differences between 4 and Melee will be...
  8. DUKEL

    Social Link checked the thread. Wow! This is a nice thread!

    We've apparently had entirely different experiences fighting sheik. Pre-patch, Link was probably in the top 10 of characters with the best matchups against Shiek in my experience. Our neutral's far better than hers, we also have a way to build damage and can reliably kill her with a grab, while...
  9. DUKEL

    Official Mario Enigma Machine [1.1.1] Patch Notes

    both of those are escapable though...
  10. DUKEL

    Social Link checked the thread. Wow! This is a nice thread!

    What are you talking about? If a shiek is approaching attempting to fair on shield, we pivot tilt and are safe. This matchup is really about the same as it was before the patch, which really isn't that bad of a matchup.
  11. DUKEL

    Official Mario Enigma Machine [1.1.1] Patch Notes

    Here's something I pulled off Reddit: All credit goes to /u/Pinuzzo
  12. DUKEL

    Social Link checked the thread. Wow! This is a nice thread!

    Oddly enough, a well spaced f-tilt can only be punished by characters with a tether grab that comes out in less than 13 frames. So - f-tilts with proper spacing are safe on shield on the entire cast - except not against Link himself.
  13. DUKEL

    Official Patch Notes for 1.1.1

    Can you confirm or deny the u-air nerf that cat mentioned? I can't use my wii u right now.
  14. DUKEL

    Official Patch Notes for 1.1.1

    Hasn't it always been 11? Unless he means the sourspot.
  15. DUKEL

    Official Mario Enigma Machine [1.1.1] Patch Notes

    Yep Maybe just a mobility change then?
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