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Recent content by GameTrekker

  1. GameTrekker

    Surprise, it's Unstoppabrawl! (Looking for local players!)

    To those who have responded since my last post, first I want to say thank you. I appreciate the interest and support, and I'll keep you all in mind for contacting if/when development resumes. That being said, the minimum requirement for development to resume is that I'm able to play the game...
  2. GameTrekker

    Surprise, it's Unstoppabrawl! (Looking for local players!)

    -MONUMENTAL THREAD REVIVAL- I'm back! Yeah, it's been a while. I haven't been working on Unstoppabrawl since 2010. But now I finally have more time for it, and I'm looking to get back into the project. There are more adjustments to make, and there is Final Smash balancing to work on...
  3. GameTrekker

    Surprise, it's Unstoppabrawl! (Looking for local players!)

    Thanks for the compliments, Kei_Takaro. :) As for your "request", well... it's a really cool idea! I think it might actually be the next thing I'd work on if I ever finish a truly final version of my own character balancing. Just to make sure you're aware, though: What you're suggesting is...
  4. GameTrekker

    Surprise, it's Unstoppabrawl! (Looking for local players!)

    Okay, it's about time I told everyone what's been going on with this project. Honestly, it's currently on a bit of a hiatus, and I'll explain why. When I started production on Unstoppabrawl, I was in college. At the time of every release I've had so far, I've been in college. I am no longer...
  5. GameTrekker

    Surprise, it's Unstoppabrawl! (Looking for local players!)

    Whoops! Yeah, I should have clarified. They won't reflect projectiles. By "Melee-style", I just meant that they can't be buffered and have a two-frame activation window. (I already have the codes I need for this.) EDIT: Also, the links are fixed. Unstoppabrawl can be downloaded again. I...
  6. GameTrekker

    Surprise, it's Unstoppabrawl! (Looking for local players!)

    Yeah, looks like I have to move to a new site after all. The original one was going to come back soon, but then there were more complications, and... I'll have new links ready within 24 hours. About the idea of a "merge": Of course this isn't going to happen. That being said, anyone is...
  7. GameTrekker

    Surprise, it's Unstoppabrawl! (Looking for local players!)

    Apparently the whole file hosting site that I used to store my files has gone down. It should be back up very soon, though.
  8. GameTrekker

    Surprise, it's Unstoppabrawl! (Looking for local players!)

    The most notable mechanical difference is the sum of the changes involving shields. Many attacks dealing greater shield damage is combined with shields taking a longer time to recharge and the removal of perfect shielding, making "shield management" a much more significant part of gameplay than...
  9. GameTrekker

    Surprise, it's Unstoppabrawl! (Looking for local players!)

    Nope. Dizziness doesn't reset if you're dizzied again during it. If you're dizzied again during the recovery frames, then the dizziness does restart... in vBrawl. In Unstoppabrawl, a code is in place to prevent this.
  10. GameTrekker

    Surprise, it's Unstoppabrawl! (Looking for local players!)

    Those quotes are outdated, Budget Player Cadet_. They were about the beta, and most of the problems they describe have been fixed in the current build. A few haven't, but I have plans to fix those too. Sonic's dair was worthless in vBrawl. However, despite how much more devastating it can be in...
  11. GameTrekker

    Official Code Q&A + Requests

    I'm here to request a code. I need a code that changes the requirements for being awarded a Pity Final Smash. In vBrawl, a player is awarded one when they fall far enough behind in points. Instead I want it to happen when a player is knocked down to their last stock, and (also importantly)...
  12. GameTrekker

    Surprise, it's Unstoppabrawl! (Looking for local players!)

    This is mentioned in the first post (under the downloads section), but the answer is... not currently. The reason why is simply because I don't know how to make a PAL version. From what I can tell, it's not a simple process. ... Oh hey, I'm back apparently. Yeah, that "break from Brawl...
  13. GameTrekker

    Surprise, it's Unstoppabrawl! (Looking for local players!)

    The "indefinitely final version" of Unstoppabrawl has been released! Also a Smash Stack version is finally available! See this thread's first post for most of the details. The rest are below. Notable changes from the beta Ground techs are back to normal speed. It turns out...
  14. GameTrekker

    Surprise, it's Unstoppabrawl! (Looking for local players!)

    Ah, I probably should have explained why it doesn't help, then. The problem with Smash Balls is their random movement and random spawn locations. I don't see how having to acquire multiple Smash Balls makes the race for them more balanced or less random. As for keeping them as something that can...
  15. GameTrekker

    Surprise, it's Unstoppabrawl! (Looking for local players!)

    Well, yeah. Remember, until releasing the beta here, I had no contacts in the community. I tried to keep up with the latest developments and such, but this one apparently got past me. Interesting idea. But... what purpose would it serve exactly? It won't fix any of the Smash Ball balance...
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