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Recent content by Geranimo

  1. Geranimo

    Important Melee, Hacks, and You -- New Hackers Start Here, in the OP!

    I can't find the teching frame data memory locations in the 1.02 spreadsheet. Someone knows where it is?
  2. Geranimo

    Important Melee, Hacks, and You -- New Hackers Start Here, in the OP!

    For example for cpt falcon:
  3. Geranimo

    Important Melee, Hacks, and You -- New Hackers Start Here, in the OP!

    Ok so it's just a brawlbox bug?
  4. Geranimo

    Important Melee, Hacks, and You -- New Hackers Start Here, in the OP!

    What I say is: when a bone has anything other than 0,0,0 as rotation values, this bone won't be rotated by this but the next bone yes. I find this counter intuitive because I was thinking translation AND rotation were the difference with the parent and applied directly.
  5. Geranimo

    Important Melee, Hacks, and You -- New Hackers Start Here, in the OP!

    If the next bone is rotated, the parent's rotation values will have the next bone's rotation, but the parent's coordinate system won't be rotated, it's the child that will be rotated by the amount defined in the parent's rotation values, and the child's rotation values will be 0,0,0
  6. Geranimo

    The singulamelee is near

    The singulamelee is near
  7. Geranimo

    Important Melee, Hacks, and You -- New Hackers Start Here, in the OP!

    Is it a bug in brawlbox that the coordinates are not correct? For example, in CrazyHand, if I modify falcon's up-air hitbhox[1] z-offset, it moves the hitbox farther (or closer) following the line between bones 7 and bones 8 (hitbox[1] is on bone 8). However, in brawlbox, if I put the mode in...
  8. Geranimo

    Melee Light | Browser Based Melee Clone | Play the beta

    Ok, thanks! Also I found a bug in your moonwalking feature. In melee light marth can chain moonwalk whereas he can't normally. Here are the videos: At the end of the second video you also see me try to moonwalk from left to right and failing. I don't know if it's my controller messing up...
  9. Geranimo

    Melee Light | Browser Based Melee Clone | Play the beta

    This is awesome. Few questions: Do you share source? Did you use melee's hurtbox and hitbox data or created your own? Did you collect all the data for jumps, dashes special moves, etc. from melee in-game, or you calculate each frame positions real-time from melee's movement equations, or use a...
  10. Geranimo

    Important Melee, Hacks, and You -- New Hackers Start Here, in the OP!

    Hi, I downloaded the Toomai's hitbox collection, but I have questions. - How do I know what part of the character the bone ID represents? - Where can I find the bones positions of each playing character in the melee memory (when the game is running) - Are the XPos, YPos and Zpos relative to the...
  11. Geranimo

    Important Melee, Hacks, and You -- New Hackers Start Here, in the OP!

    I want to calculate melee trajectories based on all characters attributes, knockback, DI, etc. Is there another method than collecting data and using regression?
  12. Geranimo

    Game variables in dolphin

    Hello, in dolphin, would it be possible to read memory to get information about the game? Are the variables changing organisation after every dolphin update? What is possible / not possible? For example, lvl 9 cpus powershields requires them to read memory. Would a program reading dolphin memory...
  13. Geranimo

    Asians are fans of Chillindude's "my B"

    I was browsing my b
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