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Recent content by Glicnak

  1. Glicnak

    Bowser Jr Special Reversal Tech

    Dude this stuff is insane. I think the biggest application of this will be cart fake-outs (easily makes jump/drop mech waaaaayyy safer). But I also think this is going to be an automatic combo-ender. We don't really have many combos or even long strings because of the knockback and angle of...
  2. Glicnak

    Ryu/Ken Too Streamlined?

    I've been looking to get into Ken for a while now, but everytime I watch professional play of either him or Ryu, I noticed that the ENTIRE gameplan seems to be "Shoryuken a bunch". Every move combos into shoryuken. It's their get off me tool, its their tool for racking up damage, and its their...
  3. Glicnak

    Bowser Jr True Combo Thread

    Another true combo, this one only really works at 0% (on Robin) but is still pretty useful and works at a slightly wider range on heavier/bigger characters. Cart -- immediately jump out on contact, but hold forward to move with your opponent -- let go of forward at the apex of the jump + nair...
  4. Glicnak

    Bowser Jr True Combo Thread

    First one i find really useful is: Jump in ffUair (on a grounded opponent), Utilt, Utilt, shUair -- then you can read di but if you react properly (youll know by the time the second utilt lands where theyre going) you can true combo into Bair, Fair, or Uair + another aerial. Its a fairly tight...
  5. Glicnak

    Duplicate thread sorry

    Accidental duplicate thread.
  6. Glicnak

    Bowser Junior got some buffs

    I still maintain Bowser Jr either needs a way to cancel his cart (the same way that sonic can cancel spin or Ryu can cancel downB) or at the very least a mucchhhh better fast-fall. That being said: (I'm writing this to remind myself to do some testing on these things later) Adjusted angle on...
  7. Glicnak

    Shadow Sneak Uses Discussion

    Thanks for the write up!
  8. Glicnak

    Shadow Sneak Uses Discussion

    One of the things I love about greninja is that all of his moves seem to have a purpose. Sure, substitute isn't a move you're going to be throwing out as much as dtilt, but it still leads to some potentially great kills or gets you out of a bind. I cannot however find a good reason to throw out...
  9. Glicnak

    Getting the kill with Greninja

    Isn't Uair dragdown techable? And if i understand the new tech mechanics in this game (you can hold shield to groundtech instead of timing it), your opponent can just hold shield and will always tech the dragdown. Is the landing lag on ffUair even fast enough that you can reliably get a tech...
  10. Glicnak

    Pichu's Down Special properties (No b-reverse?)

    So I have been playing a lot of Pichu lately... but for some reason I seem to have a lot of trouble momentum cancelling it offstage the way you normally would with pikachu... Moreover, I have not once been able to change my aerial momentum with Pichu when I b-reverse this move. Pichu will turn...
  11. Glicnak

    Holy Water followup

    Among all of the Belmonts' tools, holy water is the one that really allows you the time select your options based on what you want to do. I figured we should have a thread dedicated to what your best optimized options are when your opponent is stuck in Holy Water depending on what you want to...
  12. Glicnak

    Bayonetta's Burst Movement

    My bad, i wrote that pretty quickly ahah And yeah... that would be incredible. On the upside, I thought that I had randomly started sucking a lot more and was unable to edgecancel... so at least there's that. Great gameplay by the way!
  13. Glicnak

    Bayonetta's Burst Movement

    Does her ABK not ledgecancel? In Ninja links' videos he seems to often land dABK right on a ledge and he is still in landing lag... I feel like being able to space her dABK (or even ABK) properly to ledgecancel could be an incredible tool and make her really strong on platform stages...
  14. Glicnak

    She isn't very good...

    Get off for glory. Let me promise you bayonetta is probably one of the hardest characters ive ever tried to play.. Which includes my old main bowser jr. Yeah she can get 40-50% off of one setup, but first of all most of her moves are so slow a good player can react to them on sight, which means...
  15. Glicnak

    Q&A Bayonetta Technique Compendium and Q&A

    Speaking of neutral.. Does anyone know how we should be going about Bayo's neutral game? Spacing fairs is proving incredibly difficult, dtilts are ok but shield-drop-dtilt is still a little slow, and throwing out side-B's is pretty unsafe.
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