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Recent content by -Grimm-

  1. -Grimm-

    How can I hit nair out of Witch Twist 1?

    How do you recommend efficiently getting the C-stick nair? I haven't really done it intentionally before, so i don't know what works best. Any notch in particular that you prefer using?
  2. -Grimm-

    How can I hit nair out of Witch Twist 1?

    The title sounds more simple than the problem I'm having is. I'm proficient at doing like 99% of my witch twist and abk confirms, but for some reason this one is extremely inconsistent. I see players like Salem using it all the time to finish off a stock and I'd like to have it as an option...
  3. -Grimm-

    What are bowser jr's ledge coverage options?

    Conn said this basically already, but doing up b on the edge and leaving the kart there is a great mixup and, at high percentages, even a potent kill option. Depending on how well you place the bomb, it covers getup attack, neutral getup, and sometimes even vulnerable ledge-holding
  4. -Grimm-

    Q&A [Q&A + FAQ] Clown Car 101 - Bowser Jr and The Koopalings

    By super jumping do you mean footstooling? Just make sure to practice jumping out of kart right in front of them instead of in the middle of their body, and don't mash jump to cancel kart. As long as you're just using a single input (avoid holding up on control stick before doing the jump as...
  5. -Grimm-

    Guide Bowser Jr. and the Koopalings - Match-Ups- Discussing Rosalina, Duck Hunt, and Ness Matchups-

    I guess it's largely player-based, maybe I personally just have a rough time dealing with Pika's toolset. It's hard to outright define these ratios because of how much it's based on whether people actually know how to play against a Jr. player. Whenever I play AZ falcons though (#3 PR is a...
  6. -Grimm-

    Guide Bowser Jr. and the Koopalings - Match-Ups- Discussing Rosalina, Duck Hunt, and Ness Matchups-

    I don't know how bad the Pikachu's are in your region, but coming from a region that has multiple solid Pikachu's as top PR (as well as being a Pika/Jr main myself), I can tell you that Pika is not Jr's best high tier mu. Pika can destroy Jr so easily and we have no consistent ways to break out...
  7. -Grimm-

    Q&A [Q&A + FAQ] Clown Car 101 - Bowser Jr and The Koopalings

    Side-b dair gives you a guaranteed SH fair as long as you hit them with enough of the move (I think getting 3 of the multihits), and it doesn't even require a DI read. If you land the dair on the left side of their body, they will fly off to the right, and vice versa, so it's an easy follow up...
  8. -Grimm-

    Q&A [Q&A + FAQ] Clown Car 101 - Bowser Jr and The Koopalings

    If you're facing to the right, hammer swing will start from the left, and vice versa.
  9. -Grimm-

    Q&A [Q&A + FAQ] Clown Car 101 - Bowser Jr and The Koopalings

    If you're struggling to catch up to it or grab it in general, there's two really easy ways to catch it. Typically, when I'm trying to set up a mechakoopa (specifically, to grab it), I either do a full hop/double jump for the down b, or stand a bit away from the edge of the stage and do down-b...
  10. -Grimm-

    Official Mario Enigma Machine [1.1.1] Patch Notes

    What does QCI mean? I've recently picked up Ryu but I've never heard of the term and couldn't find it anywhere on the internet
  11. -Grimm-

    Guide Bowser Jr. and the Koopalings - Match-Ups- Discussing Rosalina, Duck Hunt, and Ness Matchups-

    I'm a Jr/Pika dual main, so I know a fair amount about how these two deal with each other. First off, I should add a disclaimer - if you're playing against a good pika, you're far better off using your secondary instead, because this matchup is pretty brutal. But just a few tips if you do decide...
  12. -Grimm-

    Q&A [Q&A + FAQ] Clown Car 101 - Bowser Jr and The Koopalings

    This thread is more for clown car techniques than MU discussion, but there's a MU discussion thread that's tagged on these boards. I'm a regular on that thread, and we have yet to talk about Bjr vs. Sheik over there. If you want to start a discussion however, feel free to start the conversation!
  13. -Grimm-

    Guide Bowser Jr. and the Koopalings - Match-Ups- Discussing Rosalina, Duck Hunt, and Ness Matchups-

    Falco is definitely a pain in the butt to fight, but there are a few ways to get the upper hand. For the most part, avoid using mechakoopas and cannon, as Falco can easily reflect them with his down B. It's also difficult to do kart dashes on the ground because of Falco's lasers. One way that...
  14. -Grimm-

    Q&A [Q&A + FAQ] Clown Car 101 - Bowser Jr and The Koopalings

    As long as you have the brief frames of either the landing armor or the jumping armor, you don't take any of the knockback from moves. So that includes bombs :)
  15. -Grimm-

    Guide Bowser Jr. and the Koopalings - Match-Ups- Discussing Rosalina, Duck Hunt, and Ness Matchups-

    First and foremost, you want to make sure not to get spaced out by his side B. Either stay right up close or outspace him using mk and cannon. Even if cannon doesn't hit, you can easily bait out an unsafe approach with it, then punish with kart combos. If he tries to approach with a jumping...
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