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Recent content by Iremia

  1. Iremia

    I Wanna Play Mii Swordfighter - a Mii SF guide

    Really great video. I really like the art in the thumbnail btw. It looks good.
  2. Iremia

    Mii Gunner Frame Data

    Mii Gunner Frame Data 2.0.1 The first number listed is the first active hit box. I didn’t determine the total active frames because that’s more complicated and the animations in the game are deceptive. Normals Jab 1 - 5, Completes 25, FAF 26 Down Tilt - 8, Completes 40, FAF 41 Forward...
  3. Iremia

    Helicopter Kick DI Mix Up

    I think this is known to an extent, but you can change the knock back angle you send the opponent at by holding the control stick in a certain direction--mainly forward and backward. If you hold forward, the opponent will be sent horizontally. If you hold backward, the opponent will be sent...
  4. Iremia

    Mii Swordfighter Frame Data

    I didn't see a thread on this, so here it is. Mii Swordfighter Frame Data 2.0.1 The first number listed is the first active hit box. I didn’t determine the total active frames because that’s more complicated and the animations in the game are deceptive. Normals Jab 1 - 6, Completes 19...
  5. Iremia

    Data Mewtwo Moveset/Data Discussion

    I got impatient waiting on Kurogane Hammer for Mewtwo frame data. Below are some findings. Mewtwo Frame Data The first number listed is the first active hit box. Normals Jab 1 - 5, completes 21, FAF 22 Down Tilt - 6, completes 23, FAF 24 (IASA) Forward Tilt - 10, completes 35, FAF 36...
  6. Iremia

    Mii Swordfighter Combo Thread

    I actually tested it a little, but I find it difficult to get follow ups from gale strike point blank. I know it’s possible though, I’ll have to test it out. Edit: yeah it can work, but it seems to be dependent on percent as I got it early, but I wasn’t able to get it at later percents. My only...
  7. Iremia

    Mii Swordfighter Combo Thread

    I've been working on some followups and exploring jab locks for Mr. Swordfighter. Video Basically, set up a hard knockdown with nair or bair>jab 1> dash cancel jab 1>buffer weak chakram>whatever punish you want. I really like weak uair to up b or up smash because it looks cool. I believe a grab...
  8. Iremia

    Help vs DK?

    I don't have a ton of experience with the MU, but from what I gather CC can be hard to deal with. Use your typical dash dance game and don't approach with anything except a perfectly spaced d-tilt or JC grab. Convert to a combo from there. He seems like he should be easy to combo/juggle. Just...
  9. Iremia

    Do you use a secondary? Who?

    No. Personally I need to get better at the game in general, so I'm going to stick with Marth for awhile. After I feel more confident, I think I want to pick up Skull Kid Wolf.
  10. Iremia

    Marth Matchup thread.

    Any advice against Samus and projectile heavy characters?
  11. Iremia

    Shield Breaker: Slash vs. Stab

    Brawl shield breaker with melee sword. :awesome:
  12. Iremia

    Does Marthkiller still work in PM?

    I don't believe so. In melee the Marthkiller used the light shield: holding z. Currently, there is no light shield in PM.
  13. Iremia

    What are the disadvantages to using the analog stick to jump? And what about c-sticking?

    I typically use tap to jump just for up B/up smash OOS. Otherwise, I just use Y to jump.
  14. Iremia

    Plans for Frame Data?

    Awesome, thanks bel.
  15. Iremia

    Kirby Everything -- Kirby Social Thread

    Does anyone know when/if we will get frame data and hotboxes for Kirby?
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