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Recent content by Isaac356

  1. I

    SSBB Snapshot files. We need to crack em!

    Just got my USB Gecko a couple days ago. http://www.mediafire.com/?mymmutemyno The JPG just shows where the game was when I took the dump. Don't know if it helps, but it can't hurt.
  2. I

    SSBB Snapshot files. We need to crack em!

    Okay, I see now. You're saying that in ram, the stage can't be bigger than 64 kB, right? Gotcha.
  3. I

    SSBB Snapshot files. We need to crack em!

    Nice. Thanks for pointing that out (that must be like the third time I've made that mistake :) ) Anyways, the stage works, but the preview image got a little screwed up. Strange... (I still might not have the exact values for the sizes)
  4. I

    SSBB Snapshot files. We need to crack em!

    So, guess what? I finally have an understanding as to how the lzss compression works for stages, etc. I was able to hand compress (remind me never to do that again:mad:) a file so that delzss would return the decompressed one. The problem is: the Wii wouldn't accept it. This must mean...
  5. I

    SSBB Snapshot files. We need to crack em!

    W..o...w... that IS AMAZING!! (think of the possibilities...)
  6. I

    SSBB Snapshot files. We need to crack em!

    Ask and ye shall recieve (lol): http://www.mediafire.com/?ejadzkj1yzi
  7. I

    SSBB Snapshot files. We need to crack em!

    Ah, I think I know what I did wrong. I took the CRC of the entire thing, including the null bytes at the end. Big mistake. Speaking of mistakes, (by theory), AES works in blocks of 16 bytes, so you should only need to add null bytes up to the end of the line (in a hex editor). What did I say...
  8. I

    SSBB Snapshot files. We need to crack em!

    Okay, the problem is, AES needs files in multiples of 384(?) bytes, so if a file is not this big, it won't work. Basically, you see on the decrypted files (the whole 0x1D + 0x20 thing, covered somewhere before) that at the end of the file there are some 0x00 bytes to make the file the correct...
  9. I

    SSBB Snapshot files. We need to crack em!

    The first is a program for converting the SSE & Opening cutscenes to a file viewable on your computer. The second sounds like it is supposed to convert your replays to videos, but this is probably not likely. If it is, then it's probably FAR from complete...
  10. I

    SSBB Snapshot files. We need to crack em!

    Really? I was just about to edit and say that I used the wrong checksum when "attacking" my file. I used the correct one this time and got 0xD8D75498 back (which works on ALL of my other files) Or, maybe it doesn't matter at all...but that's unlikely. ...I don't know, I'm so confused right...
  11. I

    SSBB Snapshot files. We need to crack em!

    Nice, thanks for the info. Also just wanted to say that I wrote a quick program to fill 0x10 with random bytes until the CRCs matched. My "magic bytes", so to speak, are 0xD8D75498, as opposed to 0xDEADBEEF. Perhaps they are different for every Wii, but interoperable (because replays/stages...
  12. I

    SSBB Snapshot files. We need to crack em!

    It looks like once again there's a problem with the kakkoister.com site. Heinermann & GTCoder, is there another place where I can get some of your utilities (they sound awesome) EDIT: Here is a .NET decryptor and encryptor I quickly through together...and it doesn't erase the first 16...
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