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Recent content by Judge Judy

  1. J

    Official Metaknight Discussion

    Unsurmountable? You must mean insurmountable. Nevertheless, be more specific.
  2. J

    Official Metaknight Discussion

    That's clearly a charged question; first define the boundaries in which you are defining "broken", once you do that, I'll answer.
  3. J

    Official Metaknight Discussion

    At the discretion of a judge; no, not me. Pretty much, so what do you think? Do you think MK's planking is close enough to be considered stalling? Where do you want to draw the line? The idea is to gain a lead and then stall for as long as you need to. The question is whether or not it's...
  4. J

    Official Metaknight Discussion

    Planking is a form of stalling, it's up to you whether or not you believe it needs to limited.
  5. J

    Official Metaknight Discussion

    It depends on how you want to define "broken", but basically it's stalling.
  6. J

    Official Metaknight Discussion

    It depends on how you're defining broken; it's stalling all the same.
  7. J

    Official Metaknight Discussion

    Yeah, exactly, even MK's isn't 100% perfect; 6 frames is still 6 frames.
  8. J

    Official Metaknight Discussion

    I answered yes 2 posts ago, but yes, I say yes.
  9. J

    Official Metaknight Discussion

    If you're going to have it, it's going to have to be applied to every character. Who really needs it, that up for debate but still not really all that important; planking in itself is a "broken" tactic that promotes camping and can be abused to varying degrees with every character. MK is...
  10. J

    Official Metaknight Discussion

    If you're assuming that I'm strongly opposed to planking and feel that there should be a ledge grab limit, then yes.
  11. J

    The New Mario Match-Up Index

    To start things off, Mario clearly has the upper hand in that image.
  12. J

    The Official BBR Tier List v4 -> Sonic's HA Stall is NOT beaten by spot dodge!!!!!!!!

    I'm pretty sure this has been suggested before, but why doesn't the BR just have all the tier list discussions, decisions, and voting available for everyone to view.
  13. J

    Mario's Metagame Analysis (Updated as of 3/06/2010)

    As far as fireball approaching goes, I've been using the first 2 hits of the jab combo to poke and then cancel into whatever. If they try to DI up or forward from the 2 hit jab they'll be setup for a possible Dsmash or something faster with about the same range, if they DI away, they'll be far...
  14. J

    Mario's Metagame Analysis (Updated as of 3/06/2010)

    Agreed, but any ideas on how to get around this problem? As far as me, I still think there's a lot more that could be done with fireballs.
  15. J

    Mario's Metagame Analysis (Updated as of 3/06/2010)

    Yeah, I tend to be sloppy in my writing. I'd still say Bair is about as close as you're going to get, with a few fireballs mixed in. To make myself more clear, Mario has good close-up pressuring moves, and decent long ranged moves, but he lacks good mid range moves with Bair being just about...
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