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Recent content by .K1

  1. .K1

    Data Mewtwo Hitboxes and Frame Data

    Frame data has been updated! Thanks again for pointing out the error.
  2. .K1

    Data Mewtwo Hitboxes and Frame Data

    Oops, ill fix it in the morning. I'm on my phone atm and not home. Thank you for pointing it out though!
  3. .K1

    Data Mewtwo Hitboxes and Frame Data

    The spreadsheet has been updated! It contains ALL of Mewtwos "normal" attacks except Jab and D-Tilt (no IASA values are listed for either unfortunately) Again, sorry that I have to break up the link, but maybe we can get a mod to fix it or something. Anyways, here you go...
  4. .K1

    Data Mewtwo Hitboxes and Frame Data

    Ah okay sweet. Ill have the data for his grounded attacks done within 30 min! Thanks for the link!
  5. .K1

    Data Mewtwo Hitboxes and Frame Data

    Okay so I decided to figure out Mewtwo's frame advantage when attacking a shielded opponent. Unfortunately not even the IASA's are listed, so I couldnt do the grounded moves (the IASA affects it a lot). All of Mewtwo's aerials are listed though, so you can kinda get an idea of how safe you are...
  6. .K1

    Data Roy Hitboxes and Frame Data

    So.....since no information is listed regarding Roy's frame advantage / disadvantage on shield, I decided to do a spreadsheet of it. Im fairly sure that all of the information is correct, but if its not, its only off by a frame. I didnt list B moves because people dont really use Flare Blade or...
  7. .K1

    Q&A Official FAQ and QnA Thread - Ask Your Questions Here!

    sweeeeeeet thanks for clearing that up
  8. .K1

    Q&A Official FAQ and QnA Thread - Ask Your Questions Here!

    Update: Just checked with Samus as well. Her Dair at full power does 16% but scales down to 8%, so im going to assume that lowest possible damage from a fully scaled move is 50% of the base damage value. Also, I cross referenced the Samus hitbox and frame data thread. It lists her Dair as...
  9. .K1

    Q&A Official FAQ and QnA Thread - Ask Your Questions Here!

    I see.....I guess Ill get back to the lab. Im trying to do the "advantage on shield" values for some of the low tier characters that dont have it complete in the hitbox/frame data thread. Edit: is there any particular reason KK uses non staled moves in bot of his example in the link you...
  10. .K1

    Q&A Official FAQ and QnA Thread - Ask Your Questions Here!

    that last sentence completely messed me up. so lets say I have an aerial that does 10% fresh......it stales to about 3% or 4%. Do I use the 3% to calculate shield stun value? Edit: reason I ask is because KirbyKaze uses Shieks full power fair as an example
  11. .K1

    Q&A Official FAQ and QnA Thread - Ask Your Questions Here!

    Thank you !!! Edit: One more thing......when I calculate shield stun, do I take the STALE damage value, or the raw damage value? It seems like it would change things a lot lol
  12. .K1

    Q&A Official FAQ and QnA Thread - Ask Your Questions Here!

    So, I know there is a thread for it, Im just not sure where / what its called......im looking for how to calculate frame advantage / disadvantage on shield for various attacks.....or could someone just tell me the formula for calculating shield stun? I know it has something to do with percent...
  13. .K1

    Data Samus Hitboxes and Frame Data

    Ahhhhh okay. I didnt realize the bomb itself has a hitbox, then the explosion has a hitbox. Thanks for clearing that up! Much appreciated!
  14. .K1

    Data Samus Hitboxes and Frame Data

    what does the shield stun have to do with how long it takes for the bomb to become active? Im asking if someone is shielding, and I do a bomb "inside" of their shield, how many frames until the bomb detonates AFTER it comes out. I know that actual startup for the bomb to appear on screen is 10...
  15. .K1

    Data Mewtwo Hitboxes and Frame Data

    Is there any particular reason Mewtwo doesnt have as much frame data listed as most other characters? Notably how + or - attacks are on shield.......those values are pretty important lol.
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