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Recent content by krinklez

  1. K

    Fix Mewtwo's hurtbox!

    So far so good with regards to the improved tail hitbox. It feels less intrusive though still a tad big, most noticeable when getting PK-fired and trying to mash out of it by turning around, only to have the tail stuck in the flames further than Mewtwo's body every was. Also, I haven't yet seen...
  2. K

    Fix Mewtwo's hurtbox!

    6:41 https://www.youtube.com/watch?v=Dxq1vrHsofA
  3. K

    Get the facts about Mewtwos hurtbox/disjoints here

    Ridiculous hitbox mechanics. Check 1:02 https://www.youtube.com/watch?v=4mjLexcXa7s
  4. K

    Fix Mewtwo's hurtbox!

    Ridiculous. Check out 1:02. https://www.youtube.com/watch?v=4mjLexcXa7s
  5. K

    Get the facts about Mewtwos hurtbox/disjoints here

    100% agree with this. The entire first analysis is helpful but to say that that increase in the hurtbox is not significant is ridiculous. I've been hit by jab while standing behind the opponent because part of my tail was barely poking into their body. Interactions like that feel horribly wrong.
  6. K

    Fix Mewtwo's hurtbox!

    I don't mind a big hurt box but visually and by feel something feels very off with having the tail included. For me it's especially noticeable when dashing away and my head is already moving well in the opposite direction yet the tail trails so far behind that it feels like I should be well out...
  7. K

    Fix Mewtwo's hurtbox!

    The Ultimate version of Mewtwo feels great in almost every way, even with the nerfs to his NAir and Dtilt... all except for this RIDICULOUS tail hurtbox. It's a constant source of frustration getting hit while dashing (tail trails so far behind), losing trades to everything, getting spiked when...
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