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Recent content by Kyu Puff

  1. Kyu Puff

    Project Training Mode v3.0 [Updated 12/26/20]

    This is seriously amazing--thank you so much for your work on this. I have a few observations & questions I have after messing around with it for the past few days: Techchase event: - I noticed that it's possible to grab Fox (and maybe other characters) out of the missed tech animation, but...
  2. Kyu Puff

    Social General Ice Climber Chat

    The best way to perform this edgehog is: - Dash for 13 frames in initial direction - Pivot - Shield ASAP It doesn't have to be frame perfect, but these inputs will maximize the distance Nana slides in her shield, making the spacing more lenient to get her to slip off the stage. Some things...
  3. Kyu Puff

    Crazy Hand v1.31 - Character editing program

    Does anyone have information on what the second byte of "flags 2" is used for? I am seeing that when the x80 bit is set to 0 for one of Nana's action states, the game will disconnect her from Popo. I am wondering what else it's used for (if anything)...
  4. Kyu Puff

    The Summit

    Reserved just in case
  5. Kyu Puff

    The Summit

    Reserved because I don't know the character limit
  6. Kyu Puff

    The Summit

    placeholder
  7. Kyu Puff

    Official Ask Anyone Frame Things Thread

    http://imgur.com/a/2na5b The grounded A control stick map will show you why this is the case.
  8. Kyu Puff

    Social General Ice Climber Chat

    More inputs of B will not get less vertical, unless you are mashing so fast that you never actually let go of the button (in order for the game to register a button press, the button can't have also been pressed the frame before). You can get maximum vertical height with one B press every 4...
  9. Kyu Puff

    Official Ask Anyone Frame Things Thread

    That was my solution as well. I meant that position could just as well be taken before Popo's position is updated and passed to Nana 5 frames later. If all three attributes were taken 6 frames before, I would be inclined to accept the explanation that Popo's position is recorded after movement...
  10. Kyu Puff

    Official Ask Anyone Frame Things Thread

    Originally I thought all of these things were stored at the same time, and then passed to Nana at the beginning of the frame so that she could interpret the input. However, it makes less sense to me if turning doesn't happen at the end of a frame. In the scenario that you described, she would be...
  11. Kyu Puff

    Official Ask Anyone Frame Things Thread

    This is what I originally thought, and framed it as ''6 frames before - 1 frame before' for simplicity's sake. However, there is another possibility. Just as Nana receives inputs and positional information from Popo, she also receives and imitates his direction. When Popo changes direction as...
  12. Kyu Puff

    Official Ask Anyone Frame Things Thread

    In this case, no. Her initial aerial drift, for example, is correctly predicted by (X directional value)*0.075, the same as Popo's, except that her X directional value is slightly different for any given input. The force modifies her position on any given frame by 0.05*(Popo's position 6 frames...
  13. Kyu Puff

    Official Ask Anyone Frame Things Thread

    Not really a question, but I've read in a few places that the game reads directional inputs in increments of 0.0125 (1/80th). Nana's directional inputs are actually read in increments of 0.007874 (1/127th) in the positive direction, or 0.0078125 (1/128th) in the negative direction. They are...
  14. Kyu Puff

    Social General Ice Climber Chat

    We talked about Nana landing a frame early once or twice before in this thread, and occasionally in FB chat, but the information is hard to find. It is the cause of the "reverse landing desynch", as you mentioned, and also a frame perfect "reverse l-cancel desynch" where you input the l-cancel...
  15. Kyu Puff

    Decoding why Nana taunts

    Buffering any direction from the respawn platform will cause only Nana to fastfall. Therefore, you can guarantee that they both fastfall by buffering a horizontal direction on the control stick, then immediately rotating downwards after they drop from the respawn platform so that Popo fastfalls...
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