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Recent content by Last Elixir

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    Balanced Brawl Version 2 Release

    Thanks a lot for the update! Good to hear you guys are doing well and such.
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    Balanced Brawl Version 2 Release

    Fair enough! I actually find trying to keep enemies properly spaced to hit with the good parts of Marth's attacks to be pretty engaging, though! (Also Lucas is the most fun character ever.)
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    Balanced Brawl Version 2 Release

    This. Fight people before talking about game balance.
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    Balanced Brawl Version 2 Release

    These games are balanced around player versus player interactions, AI characters tend to cheat in various ways, giving them huge advantages over a normal player, but also be kinda dumb in ways and not understand what is going on around them, so depending on things, matchups against AI players...
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    Balanced Brawl Version 2 Release

    I try to come around once in a while! I just generally feel that I am both too rusty and nowhere near skilled enough at the game to offer a lot of insight on things. If there were a convenient way to play this online without a bunch of lag I would love to have some matches though.
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    Balanced Brawl Version 2 Release

    It doesn't seem to be terribly active, sadly. I will happily vouch for it being a great patch though, I have a group of 4 friends that play it quite regularly!
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    Balanced Brawl Version 2 Release

    I don't think that teching grabs would be a good thing for Brawl. I would make some grab-reliant characters lose a lot of their usefulness, and what of characters with really terrible slow grabs who already have difficulty getting one off, and would now also have to worry about just not getting...
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    Balanced Brawl Version 2 Release

    Yo AA what are you doing with Bowser's Fire Breath and when can I see it? New Bowser is wicked fun to play!
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    Balanced Brawl Version 2 Release

    I think that putting any amount of innate super armor on any character would just be the most absurd idea and make it really easy to simply render them over powered because of how easy of a time they'd have getting off their really hard hitting attacks against anyone but the fastest characters.
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    Balanced Brawl Version 2 Release

    I found an obscure bug with BBrawl Link that is easy to replicate but quite difficult to lose a stock to in any sort of real match. If Link uses his recovery in midair and fails to grab anything with his hookshot, he goes into special fall. If you are hit out of this special fall you can...
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    Balanced Brawl Version 2 Release

    I use Luigi's cyclone all of the time, it's a fantastic move for getting in, poking the enemy, and then getting back out while being relatively annoying to punish without projectiles, also it's a fantastic augment to his offstage recovery. Link's bombs are pretty situational I feel, they are...
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    Balanced Brawl Version 2 Release

    Ness/Lucas already have their aerial momentum change when they initiate they recovery move, and it's not too hard to hit yourself after a tiny bit of practice! Also, Yoshi's B is good as it is for setting up into another attack, so it's pretty fine where it is. I'm not very well-versed with...
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    Balanced Brawl Version 2 Release

    It should be changing, yeah. Otherwise you can check by trying one of the special abilities that were given to a character.
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    Balanced Brawl Version 2 Release

    Fighting AIs is never really a good way to test out anything about a character given the huge disparity between how an AI behaves and the way a human player makes decisions and learns from the situation they are in. That's part of why it is so depressing that online play is so inaccessible.
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    Balanced Brawl Version 2 Release

    Yeah, I think this one is a pretty minor detail, especially given the work involved. An interesting thing to note is that MK's uthrow does not make this happen. =p And, I'm always glad to pull up random crap and show off what a beautiful work of art this game can be at times! (I love Brawl...
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