• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Recent content by Mecha the Slag

  1. M

    MDL0 file information needed for Converter

    I've been following this for a bit in hope of progress, and Tcll, you have my full support on this. Keep it up!
  2. M

    BrawlBox v0.63d (bug fixes)

    That wasn't my point though. For those animations that do display properly, why can't we export those? (aside from the obvious 'it isn't made yet') Also pardons for the double post
  3. M

    BrawlBox v0.63d (bug fixes)

    Also why is it that animations cant be exported yet? It's pretty much just translation and rotation data, even just exporting that to a txt would make it incredibly easy to translate to an animation file
  4. M

    BrawlBox v0.63d (bug fixes)

    man I am so jealous, mine doesn't even come out remotely like that, and I did the exact same thing! Are you using another DAE importing plugin or? If not, would you mind sharing Mario? :)
  5. M

    BrawlBox v0.63d (bug fixes)

    I was able to export Mario from Brawl and import him into Maya. The outcome was rubbish, though. Can anyone explain to me how they got it to work?
  6. M

    BrawlBox Q&A and Help Thread

    thank you! I'll give it a spin
  7. M

    BrawlBox Q&A and Help Thread

    much appreciated if you would
  8. M

    BrawlBox Q&A and Help Thread

    What version number would this be, and where can I obtain it?
  9. M

    BrawlBox Q&A and Help Thread

    Sorry if this question is obvious but I am awfully new to BrawlBox (only discovered it this morning). Is it possible to export characters with working bones (and possibly animations)? I couldn't help but notice that BrawlBox has an inbuild viewer. It shows some characters (ex. Mario)...
Top Bottom