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Recent content by Mentor

  1. Mentor

    How can I not suck at Project M?

    What do you mean by reactionary? Pika has an above average dash dance, so are you hoping to dash dance and react to their whiffed attacks/grabs? There's nothing wrong with that game plan, but you should have a good idea of what you're going for in game imo. If you're looking for combo...
  2. Mentor

    Dins Mechanics & Frame Data

    @Luis Alonso I'm planning on updating this guide, but I need more info first. I call that a "size 3" dins due to the return to owner hitbox dealing 3 damage when normal casting has a 4 damage. It is interesting, but I need to figure out all the proper setups on the tourney legal stages. The...
  3. Mentor

    Invulnerable Ledge Stalling & Invulnerable Ledge Recovery

    So there's a major issue w/ the data I posted earlier: Due to up-b's mechanics, you can only invincible ledge stall if you release from the ledge on exactly the first frame possible. Releasing on frame 10, jumping on frame 11, and up-bing on frame 12 will cause you to be vulnerable for 1 frame...
  4. Mentor

    Uthrow to Uair/Fair % Ranges

    There are 12 characters where Uthrow->Uair/Fair is guaranteed to combo and kill on most of the competitive stages. The characters can be grouped by 4 categories based on when they die to the combos: Light Floaty (Tink, ZSS, Sheik, and Lucus), Light Semi-fast (MK, Roy, Diddy), Light Fast (Fox)...
  5. Mentor

    Tier List Speculation

    I don't frequent this thread much, but is there any talk about Sheilda's placement in the tiers? If Sheik is top 7/8, surely there must be some MUs at some stages at some %s where Zelda has the better options, making Sheilda better than Sheik in terms of tier placement.
  6. Mentor

    Input questions

    With regards to l-cancelling, when I was first starting out, for some reason I found jumping w/ x and shielding with y was real good for me. This meant I could SHFFL by basically moving my thumb from x(jump)->a(aerial)->y(l-cancel) in a circular fashion. Eventually however, I adjusted to using...
  7. Mentor

    Characters that are easy on the hands

    It should be mentioned that the usage of your hands also slightly depends on your playstyle. Generally, more aggressive playstyles and use more pressure oriented inputs (ie more button mashing). From a Zelda perspective, Zelda can be played w/ little to no tech (see Atlas) and still do...
  8. Mentor

    Zelda Teleport Stage Knowledge Guide

    Good, solid info. Much appreciated.
  9. Mentor

    Invulnerable Ledge Stalling & Invulnerable Ledge Recovery

    Just discovered a new ledge stalling tactic. Let go of ledge frame 9, jump frame 10, nair frame 11. If you're frame perfect, you'll re-grab ledge. If you fear you won't be frame perfect, up-b on the iasa for nair & you get a 3 frame margin in between all these inputs. The downside to this is...
  10. Mentor

    Invulnerable Ledge Stalling & Invulnerable Ledge Recovery

    For either question, it entirely depends on her percentage whether it's under or over 100%. I'll answer the first question as I don't fully understand the 2nd question. I'm assuming by actionable invulnerability frames, you're referring to invulnerable frames when Zelda is on the stage after...
  11. Mentor

    Invulnerable Ledge Stalling & Invulnerable Ledge Recovery

    Invulnerable up-b ledge stalling is possible much like Sheik's shino stalling. The process works by letting go of ledge, double jumping, then up-bing to regrab ledge. One can let go of ledge on frame 9, using frame 1 as the first frame of invulnerability. From there, you have 7 frames to...
  12. Mentor

    Zelda Progress :D

    With spacies, u-smash OOS works best when they're above 50ish% (they can CC/crouch below otherwise). You can also buffer a roll/spotdodge relatively safely. Dealing w/ shield pressure can be a major issue.
  13. Mentor

    Zelda Progress :D

    She has a looooot of nuances w/ her moves, arguably more than 75% of the cast in my opinion. You can PM me if u need any details filled in regarding her moves. Also, I recommend going over the dins mechanics post. It fills in a lot of details frame data and mechanics wise that isn't presented...
  14. Mentor

    Guys I may have found a revolutonary tech

    List of characters who can invincibly grab out of this maneuver, assuming frame perfect inputs: Zelda Peach Ganon DK Roy Bowser gets up to 8 frames of leeway. G&W grabbox is out the 1st frame of vulnerability. It's easiest to practice this on Yoshi's Story due to the curved ground near the...
  15. Mentor

    Pacific West Benicia Library Winter Event

    FYI My plan is to play only singles in Project M. However, I need to work Saturday morning until around 12 and therefore won't be able to register until 130/200. Please let me know if this is ok.
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