• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Recent content by mmKALLL

  1. mmKALLL

    Yet another Norwegian Brawl PR - HD Remastered - 22.01.2018

    Glad the title told me this was HD - was getting worried about it being in 240p.
  2. mmKALLL

    My wii has overheating issues

    I think you may want to start by using punctuation to make your sentence readable. More seriously though, it depends. Are you certain it is overheating that's causing the issue? If so, is there a weird smell after such an occurrence? If so, don't expect your Wii to last long; the best bet...
  3. mmKALLL

    Vectoring: The replacement to Directional Influence in Smash 4

    @Strong Bad - I would guess that this has already been addressed, but due to there not being any relevant info regarding it in the OP, I was left wondering. Are you absolutely certain that diagonal vectors are positioned as a square (as shown by the diagram) rather than along a circle? If it's...
  4. mmKALLL

    [EUROPE] SUPER Brawl in Berlin

    I'm under a month late! This is still relevant! And I have photos! Who doesn't like some good photos of Berlin! <3 So first off, I have to say that while I have mixed feelings about the trip, the tournament itself was a very pleasant experience. The venue was great, it was ran extremely well...
  5. mmKALLL

    Ask a quick question, get a quick answer (The Marth FAQ's)

    DK's bair and ftilt outrange Marth's tools and that makes him a hell to play against if he uses them accordingly. Overall knowing the MU is very important for both players, although more so as Marth since DK outranges you. Marth outranges most characters and that is an important part of Marth's...
  6. mmKALLL

    Reality 64: A Smash 64 Mod For Brawl [Not Quite The End | Page 26]

    Getting screenshots is harder than you'd think, folks - presenting the gameplay with them is difficult, and we already know what the new stages etc look like. I think the video had a lot of important things represented, since the physics looked pretty much like the original game. At least...
  7. mmKALLL

    Reality 64: A Smash 64 Mod For Brawl [Not Quite The End | Page 26]

    I don't know what the complaining is about since I really enjoyed that trailer - Kirby's utilt looking like it should really brings a lot of credibility for this project in my book!
  8. mmKALLL

    Ask a quick question, get a quick answer (The Marth FAQ's)

    As far as technical terms go, I've never heard stutter step being called a foxtrot - my own distinction being that stutter step is essentially an initial dash cancel (often into fsmash) that is done for a small spacing correction or distance boost, whereas foxtrot is a single initial dash.
  9. mmKALLL

    [Aug 15, 2014] [SBiB] SUPER Brawl in Berlin (12685 Berlin, Germany, Europe)

    I can't understand people wanting to remove elements of competetiveness just because they don't want to spend time on learning them. Like come on, is playing on a different stage than Smashville once per year THAT horrible? As I said, there's not even an argument there - just because players...
  10. mmKALLL

    [Aug 15, 2014] [SBiB] SUPER Brawl in Berlin (12685 Berlin, Germany, Europe)

    WHAT? I can not even begin to guess the reasoning behind suddenly doing major changes in the ruleset just a couple of weeks before the tournament - I also do not see why the German scene would suddenly want less stages? You have played on them for years and it probably hasn't been a problem at...
  11. mmKALLL

    COMEBACK I [Melee] 1.-3.8.2014 (Helsinki, Finland)

    Throughout the weekend: I'll be up for Brawl money matches 8)
  12. mmKALLL

    Ask a quick question, get a quick answer (The Marth FAQ's)

    It's called foxtrotting - you can input a dash in one direction, and on the frames around where it would turn into a run, you can input another initial dash, either in the same or a different direction. You can also do any move at that point by interrupting the new initial dash on some specific...
  13. mmKALLL

    [Aug 15, 2014] [SBiB] SUPER Brawl in Berlin (12685 Berlin, Germany, Europe)

    Schwa, I'd love to MM you in Marvel! 5 euros! :shades: Anyone who thinks they are decent at Tatsunoko vs Capcom - come out from hiding and have a match with me! :) Oh, and take me out of MT Max and add me to USF and UMvC3. I'm surprised that Melee Alternate Stages has so few participants, it...
  14. mmKALLL

    Ask a quick question, get a quick answer (The Marth FAQ's)

    @CURRY While it does matter where to hit enemies, especially so at high percents, you have to take into account that this is Smash. Whatever hit you can manage to land, regardless of whether it kills or not, is more damage and in almost all cases a good thing positioning-wise. Stage control and...
  15. mmKALLL

    Reality 64: A Smash 64 Mod For Brawl [Not Quite The End | Page 26]

    I can assure you, finding out damage values or other highly trivial info is not a problem of any kind for a project of this scale. At any rate, I was very excited for this a while ago, but disagree with a lot of the game design choices made. While I can't really blame a group of hackers for...
Top Bottom