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Recent content by NairWizard

  1. NairWizard

    Official Competitive Character Impressions 2.0

    Yeah, that's such a good observation. You have to run up and shield against Bayo basically all the time unless you have some very strong projectile zoning (and Bayo eats some projectile zoners like Samus for breakfast anyway). That doesn't leave a lot of room for your own neutral finessing...
  2. NairWizard

    Official Competitive Character Impressions 2.0

    Haven't worked out the Lucina video quite yet, but there is a topic that's been on my mind recently: Bayonetta seems to be just as good as the very best characters. Gameplaywise, she has all the tools she needs: the 0 to deaths, plenty of neutral finesse, and a disadvantage state that would...
  3. NairWizard

    Official Competitive Character Impressions 2.0

    Joker and Min Min also handle grenade pretty well. Min Min punishes Snake for setting up with a 0 to death, and Joker gets Arsene, which can lead to 0 to deaths against Snake's unique disadvantage options as well. Min Min probably wins the MU while Joker is even, though, since Snake's edgeguards...
  4. NairWizard

    Official Competitive Character Impressions 2.0

    Snake out camps YL if the Snake player uses modern grenade placement on platform. Fire arrows are linear and Snake can cook a grenade and pull another one in the time that YL sets up boomerang to try to cover the platform and make it ambiguous whether he’s throwing the cooked grenade or the...
  5. NairWizard

    Official Competitive Character Impressions 2.0

    An interesting question, whether Snake is good without grenades or not. I lean towards no. Not fast, not enough range, limited burst (dash attack), no shield-safe options, bad off ledge, reliant on directional airdodge to land... It works kinda ok vs Game and Watch and Ness, who are both...
  6. NairWizard

    Official Competitive Character Impressions 2.0

    You're right, I got it wrong due to what I heard. Just caught the VOD now.
  7. NairWizard

    Official Competitive Character Impressions 2.0

    I've never seen so many people throw so hard in a single event before. What are some of these options? Goblin's elite smash Dancing Blades, BigBoss just randomly side-b'ing when he's about to go to game 5 with acola, Leo literally holding out into Mario f-air... everyone's just folding under...
  8. NairWizard

    Official Competitive Character Impressions 2.0

    Asked about DELTA, will ask again about Kagaribi. Anyone have predictions before the chaos? I'm gonna be (somewhat) bold and call a sparg0 win, I feel it coming given the bracket.
  9. NairWizard

    Official Competitive Character Impressions 2.0

    Sure, but the relevant part for character competitive impressions is his character roster's impact on the statement. While I always advocate for looking at other performance indicators besides character strength when evaluating a player's performance, we have so much data on Cloud's matchups at...
  10. NairWizard

    Official Competitive Character Impressions 2.0

    imo, sparg0 is coming to the correct realization that his current character roster is the problem that holds him back from being consistently #1. Cloud is just not a good main investment. sparg0 is an exceptional player who has been making it work, but realistically Cloud falls in line with all...
  11. NairWizard

    Official Competitive Character Impressions 2.0

    Predictions for Delta, anyone?
  12. NairWizard

    Official Competitive Character Impressions 2.0

    Sephiroth is good enough to hang, just like most of the swordies in this game; definitely not a bad character at all, but he's missing the right player playing him. If MKLeo, for example, actually played Sephiroth you would see Sephiroth in a lot of top 8s and even winning some events...
  13. NairWizard

    Official Competitive Character Impressions 2.0

    Nah, Light just leaves very limited windows of vulnerability to get hit by spindash. There's always either a hitbox or a shield somewhere. He full hops in neutral and either d-airs or n-airs. If he n-airs and lands on spindash he beats it, so that's neat, and if there's no spindash, he lands...
  14. NairWizard

    Official Competitive Character Impressions 2.0

    Sonix just can't win a grands, huh?
  15. NairWizard

    Official Competitive Character Impressions 2.0

    Mobility's stocks are at an all-time low, especially grounded mobility. In a way unprecedented for smash, several top characters for today's meta (Steve, Snake, Min Min, ROB, Samus, etc) set up obstacles that make it difficult to use your mobility to its fullest extent while many of the top...
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