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Recent content by OcarinaLink

  1. O

    AuraShade's guide to the wonderful world of Link (UPDATED 7/28)

    I'd rather have 4 Link guides that continue to evolve as we play Link more, than none at all.
  2. O

    Link vs sheik

    To add what everyone else has said, consider some neutral A's to space yourself correctly with shiek, and add some damage on there. not exactly spammable, but it's a nice reminder to your opponent to back the **** off
  3. O

    How can I make Link survive a Sudden Death?

    I usually like to lead off with a boomerang, pull out a bomb, and see how the opponent reacts. Remember that simply having a bomb in hand is a major advantage to you already; either choose to overwhelm your opponent with projectiles, or go in for that quick dash attack when the time is right.
  4. O

    Arrow Cancel

    Respect+ for simple and utter brilliance. I can now begin my day with a smile on my face XD
  5. O

    Free Online Link Classes: Tactics, skills, techniques, and strategies

    The irony in that statement speaks for itself.
  6. O

    Free Online Link Classes: Tactics, skills, techniques, and strategies

    I'd love to take this class, but alas, school and work conspire against me...
  7. O

    about Links character weeknesses

    if he's rolling, link's down-smash should punish ROB, no matter how fast he recovers. Also, utilize projectiles against ROB.
  8. O

    someone's playing an april fool's joke...

    testing...smash...smash....as in super smash bros melee...or super smash bros. brawl...hahah
  9. O

    Highly Successful Combo List for Link [2 more Videos; New 3-hit Combo]

    I really don't see most of these combos working; with some DI, yeah, but these combos depend on your opponent falling a certain trajectory/speed/no air dodge. And with the obscene degree that DI plays in Brawl now, I think it's dangerous to even say that these combos "work" per se; otherwise...
  10. O

    Link...may...suck?

    i second that. I'm just really disappointed with how nerfed the clawshot is. Link also feels like has just more startup lag...i don't get it, but i feel it, and it's there. His regular attacks, however, are far better, imo, with improved range and knockback. It's just a completely different...
  11. O

    Skler's Link guide: How to Play Link and Not Lose Too Much. Jab lock included!

    I found most of my playing philosophy with Link is now based on single-strategic hits, instead of combos. As for the spam, I think you've hit it right on the head; Link has definitely been weakened in some key areas (projectile spam ability, lag), but I think it's been traded for more power in...
  12. O

    Link vs. Pit

    I'm not sure Pit has that ability to finely-steer his arrows to slip past Link's animation shield. I personally have found some success with simply standing there, letting Link's shield block Pit's arrows. Other than that, full-jumped arrows, boomerangs, and bombs are what gets me to break up...
  13. O

    Down Throw Combos

    I'm starting to think that the only way for Link to truly combo is to somehow set up the gaps between attacks with projectiles. D-throw and u-throw aren't as useful as they were in Melee; instead, it's more like 64, where f-throw and b-throw set up some opportunities for Link to use his...
  14. O

    Let's face it, Brawl = Next Mario Party, huge dissapointment

    I agree with a lot of your feelings towards how Brawl has been changed when you look at Melee, but I think you're missing the point. Brawl is NOT Melee, nor was it intended to be a "souped-up, better" version of Melee. Nintendo is trying hard to make this a game that not only hardcore players...
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    i'm... starting to get.... GOOD!?

    I personally think the introduction of Brawl's system may affect pros a bit more, yes, but it won't change the fact that they'll play better than most of us, hands down. I've been to a couple of tournaments, and I've some of Gimpy's brawl vids, and (except for the lack of some advanced...
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