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Recent content by oliwonder

  1. oliwonder

    Aztec Brawl #1 March 19th or March 20th? What's best for you?

    Yoo i found ya on here lance. Me and Alex are down for whatever day, just let us know. And if needed I can definitely provide a TV and Wii with brawl and even a GC for melee. See ya round campus!
  2. oliwonder

    Hybrid Air Dodge (HAD) *Thread is CLOSED!-- For Ever*

    i just want to get on this thread and show my support to Orca and HAD. In fact, I've been supporting this ever since when Wind Owl first made that brawl+ chatroom way back when: I first mentioned the idea of fusing MAD & BAD(of course it was shot down). Everyone's theories on all the sides of...
  3. oliwonder

    COMPETITIVE Brawl+: Code Agenda

    Thanks guys and at this point i'd like to give praise to all the work done so far. I can now say that I can actually transition from playing brawl+ to melee much easier without sucking compared to going from vanilla brawl to melee(that was horrible).
  4. oliwonder

    COMPETITIVE Brawl+: Code Agenda

    Osi what is your current code set with Brawl+? I've been laggin with these new codes coming in but I think we have the same taste with what codes we use(yes I currently use MAD too, and will until a legit DD and other codes comes out). And for the ppl that prefer BAD, what is your current...
  5. oliwonder

    Brawl+ (Competitive Hacks): Codes, Videos, and Discussion (THREAD OUT OF DATE)

    that link recovery trick has been known. good job findin it out tho. Another variation is to jump and at the peak MAD, throw bomb, double jump and grab bomb then MAD again and throw bomb. Then MAD-zair or UpB.
  6. oliwonder

    Competitive Brawl+ Code set discussion

    so i tried your code out leaf, and have to say it works well for dash-dancing. Some good(or bad) news is that you can do it at any point during your dash, but each following turn must be either right after each other or timed a lil after. The bad news is no more RARing(with normal gc controller...
  7. oliwonder

    Hitstun/shield stun Thread

    Thank you Chibo this is what I've been trying to say. But i believe you're also right Kupo about gravity because I have also tested with 1.1 gravity and 1.065 damage, and this is probably why I think 12.5% is too much. I'll test with normal gravity and see how I feel.
  8. oliwonder

    Hitstun/shield stun Thread

    that's a little ignorant to assume us anti 12.5 ppl are testing with CPUs. For clarification, I based my observations with my friends. Obviously, they all know how to DI, and it did help to escape combos. And of course, we all know how to read DI and follow accordingly. But the problem is that...
  9. oliwonder

    Hitstun/shield stun Thread

    so i tested 12.5% hitsun (1.1 grav & 1.0625 dmg) and it was way too easy to combo(especially with zamus, luigi, falcon, marth) and chain grab(Luigi is almost broken and almost all can cg at least once or twice). And then i brought hitstun down to 9% and it was still easy to combo. Although these...
  10. oliwonder

    The official Pivot Walking (and PW Crouching) thread.

    I can agree with havokk in that this way of doing the pivot boost is not that more difficult than doing it the normal way. It really depends on the person though. It's useful to know that there are different ways in doing these techs, and it's even better if you're able to do all the different...
  11. oliwonder

    The official Pivot Walking (and PW Crouching) thread.

    sorry to fsmash your bubbleshield mr doop but this way of doing the pivot boost has actually been known for a couple months http://www.smashboards.com/showthread.php?t=177084&highlight=craq+walk read method 2 good job rediscovering it though, it appears the "doop walk" caught more...
  12. oliwonder

    Pivot Walk (New AT)

    Yeah i also agree that the original pivot boost is still more useful, but if this method works for you then no problem, it's a good start to visually learn the pivot boost. The pivot walk shows you how the pivot movement should be in doing a pivot boost. And after watching your vid Havokk, I...
  13. oliwonder

    Hitstun/shield stun Thread

    Luigi's Dthrow game is waaaay better now with 12.5% hitstun (1.165 grav and 1.1 dam). Although it's escapable and only effectively works on medium-heavy characters, it's pretty easy to Dthrow "chain grab" to an UpB finish. Lotta other characters' grab games got better too.
  14. oliwonder

    Hitstun/shield stun Thread

    http://babbage.cs.qc.edu/IEEE-754/Decimal.html There ya go. Good job kupo and everyone! Y'all do work son!
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