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Recent content by One Tilt

  1. One Tilt

    Wolf Inkling

    The main thing I've found is that Neutral B is actually almost impossible for Inkling to handle. It's going to generally force constant jumping (or a lot of free %), which I feel like Wolf can probably contest with dash away Bairs, at the very least. If Inkling is in the ground, you can honestly...
  2. One Tilt

    What do you guys do against Cloud and swords in general.

    You can't contest swords in the air, generally speaking. Air to air, the sword generally wins, as it has more range and a disjointed hitbox. There's some exceptions if you force them to start falling before you jump, but it's mostly safer to respect their sky stabbings. Shielding aerials and...
  3. One Tilt

    Kill strategy with Inkling ?

    Honestly, I've gotten more KOs with Fsmash in neutral than seems reasonable, just because it has more range than Inkling's normals and can catch people out of a dash dance (or to punish things like a heavy or swordie's tilts). Landing a grab or a roller seem like they're almost necessary for...
  4. One Tilt

    Squid Thoughts on our Weakest Matchups?

    Only picked up Inkling as a secondary two weeks after launch, but the key to fighting heavies now, especially Bowser, is remembering that you have to respect their air game and their armor, given that the former has been so massively buffed by fast jumping and low endlag. Don't follow them into...
  5. One Tilt

    Zelda Combo Thread

    Careful with AI testing-- their DI seems to be random, rather than necessarily optimal. Though, the numbers don't sound too far off (other than D-throw up air, which definitely feels reactable at post 90%, at least), and I don't think you can even DI a stage-bouncing spike, so knowing when Dair...
  6. One Tilt

    Zelda Combo Thread

    Full hop out of shield and then...? I mean, I wasn't super interested in giving my opponents all those free juggling lessons. Shielding has then effectively put me at disadvantage. Which wasn't really my idea of an OoS punish that lets me 3-stock this game's equivalents to FG little mac. Grab...
  7. One Tilt

    Zelda Combo Thread

    Alright, I'm completely lost when it comes to OoS options. Up B is obvious, and also only especially useful against attacks that bring them very close. And, for that matter, only worth the hit at KO %. Lightning kicks are better at low %s (as they can sometimes lead to a quick FF dash attack or...
  8. One Tilt

    Zelda Combo Thread

    I've been finding some use for it since then when I was practicing against Link, as I get so many chances to fish for lightning kicks that I tend to flub a few, and it's not a terrible follow-up to a falling sourspot Fair/Bair. Seems to also work when shorthopping to try and read a ledge jump...
  9. One Tilt

    Zelda Combo Thread

    Okay, so, lightning kick? That's our replacement for Dtilt, it seems. Even in neutral, it feels like a safer poke than Ftilt, though even sourspot Fair/Bair don't seem to combo, as crossing up sourspot Fair into sweetspot Dair or such are definitely not true-- fun though. The only thing I could...
  10. One Tilt

    Zelda Combo Thread

    Dtilt does combo into Utilt and at low % sometimes, and dash attack at medium-low %s not-so-infrequently, though Ftilt and jabs seem like a no-- was testing against some Ikes that kept jabbing through. Also, at 0%, I've had stage bounce Dair string into Utilt-- which can probably lead to more...
  11. One Tilt

    Zelda Combo Thread

    I've noticed that Dtilt is pretty functional if you can get in close against a shield if you expect a shield grab, as ducking seems to keep Zelda from being grabbed as easily, depending on the character (and, I imagine, the spacing). Dtilt does combo into Utilt and at low % sometimes, and dash...
  12. One Tilt

    Zelda Combo Thread

    Really? Well, lightning kick is probably one of the best things you can get out of a combo, so that's way nicer than I thought, even being %-dependent. Makes it much more of a move like Mac's dtilt, so it might be a great way to pressure shield out of a run without needing to commit to a grab...
  13. One Tilt

    So Let's Talk About the Waifu Factor

    Idk, taunt cancelling is definitely a pretty significant buff to the waving, in my book. And the laugh makes it waaaay more likely to tilt someone when you spam it at that little mac who side B'd to their death like it's Smash 4. So... in terms of effectiveness as a taunt, I'd say it's more...
  14. One Tilt

    Zelda Combo Thread

    So, I can't really figure out how consistent it is due to lag, but against some characters at very low %s I've gotten some down throw -> Nair -> horizontal Up B strings that have been hitting way more than I expected. I feel like Up B might be able to do a lot more in this game, but I can't...
  15. One Tilt

    Zelda Combo Thread

    Up throw seems to combo into up B at KO %s (70%-90% or something?). Doesn't seem to always work, as sometimes the hit doesn't have enough power to KO before they're out of combo range, and I'm not sure of the exact %s per character (the cast is insane). Anywhos, I was looking for combos and...
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