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Recent content by picano

  1. picano

    The Workshop Developers Corner is now open!

    Sounds fun. :P Application submitted.
  2. picano

    How to import OBJ into brawl

    In my experience, that was often caused by reference to mtl files. Pretty much just delete any line that contains 'mtl' and you'd be set. Then again, this was using blender... and the script I provided a few posts above does that. Also, the replacing '.' with ',' may not actually be...
  3. picano

    How to import OBJ into brawl

    It's still quite a mess, not too much improvement since the last script I posted. http://pastebin.com/63N8KxqQ Save it to your script folder as a .py file (its just a txt renamed). # Windows XP: C:\Program Files\Blender Foundation\Blender\.blender\scripts # Windows XP (alt): C:\Documents and...
  4. picano

    How to import OBJ into brawl

    So... I've had some luck with Blender, had to modify the script a bit further. (Bumped up the multiplication by 100, removed some references to mtl) Not the best pics... but I got textures working. (I had another pic of random blocks with the moon texture that I forgot to save) My problem...
  5. picano

    How to import OBJ into brawl

    That's what I thought at first too upon seeing yours... would you mind uploading the obj you exported from 3ds so I can compare the outputs? And speaking of output, Blender is a bit of a pain to deal with right now but... it shouldn't be too hard to modify Blender's Obj export script to output...
  6. picano

    How to import OBJ into brawl

    Came here to ask that very question... But experimented a bit and well... Just need to know how to texture it now... As for how I got it to work from Blender. Export as Wavefront Obj (Selecting triangulate, rest default) Open obj in notepad++ Find / Replace with Regex. (My results were...
  7. picano

    BrawlVault: v2.0 beta released + Massive Resources Page up 4/14

    That. Bosses seemed more likely to get hacks than the results screen. Though, location may change in the future... afterall --- we did recently divide custom into import & 2D.
  8. picano

    BrawlVault: v2.0 beta released + Massive Resources Page up 4/14

    Eh... not a bad idea with the variable size. I'll get around to that when I have some free time. Also, it wouldn't be that hard to sort by title as well just for music... right now it already sorted by source (game/artist), shouldn't be too hard to modify. (Just need jack to make me another...
  9. picano

    BrawlVault: v2.0 beta released + Massive Resources Page up 4/14

    Not just you. I redid the search code and apparently the alphabet search doesn't like it. (Forgot to add the wildcards) Fixing. Thanks for the note! EDIT: And fixed. Just had to throw in a %.
  10. picano

    BrawlVault: v2.0 beta released + Massive Resources Page up 4/14

    Thanks for the code but I don't believe I'll be adding that any time soon --- lest I display how badly put together the imagemaps actually are. Once I get some free time, I'll see what I can do. (In the mean time, I'm only doing high priority and really fast fixes)
  11. picano

    Shadow Kirby Animation (And other Arwork)

    Just finished up a new animation and looking for lots of views / comments / critiques on it. Already known errors: Black / White flickering (especially on the feet, but this is due to the method used for their outlines... and isn't easily fixed) Hacker (White Kirby) is visible too early after...
  12. picano

    Every Useful Texture Making File (Almost) (Updated)

    Woo. :P Reminds me... some day I should update that G&W editor...
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