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Recent content by pipp

  1. pipp

    Is Roy's Awakening alt costume in the current 3.6 Netplay Build?

    yep, the new SD card build for 5.0 has it.
  2. pipp

    nice back air

    nice back air
  3. pipp

    Region you're from?

    East coast: NY
  4. pipp

    Wall Slide Tech?

    All you're doing is cancelling your wall cling. I guess it could be useful for better positioning an edge guard from a wall jump, but probably isn't necessary in most situations.
  5. pipp

    Help with Mag Up/Fair

    Sounds like all your inputs are correct, but your timing is probably off. After 3.02, you can't cancel magnet as quickly, so you may be doing it too fast. Try experimenting with different timings for your inputs and see what works the best. Magnet F-air is nowhere near as effective as it was...
  6. pipp

    Countering the "Sheik's ______ is way too good!" Arguement.

    Sheik is the best character in the game right now, and there's doubt about that, but she's not completely unbeatable. Sure, her smash attacks aren't too great, but they're not necessary to get the kill. F-air or F-throw in to bouncing fish are flexible kill options, as well as d-throw or f-tilt...
  7. pipp

    Pit Side B

    Makes him a more diverse character overall rather than just having a useless "spammy" move.
  8. pipp

    Direct Counter?

    Lucas can use his tether and Ness should be able to sweetspot the ledge, but can also use his airdodge to get back on stage if he's close enough. It may be a good gimping option, but isn't deserving of a nerf imo.
  9. pipp

    0 to death lock problems

    Actually it can be done with either a sourspot f-air or the last hit of d-air. For f-air, you need the cancel upwards momentum with magnet and then hit them with the sour spot of f-air, but with d-air you need to get to a height where as you fall you can hit them with only the last hit of d-air...
  10. pipp

    Liar

    Liar
  11. pipp

    Z4QΩ

    Z4QΩ
  12. pipp

    Having troubles dealing with a Toon Link projectile camper.

    Quickly shield or spot dodge projectiles the best you can, and once you're mid range - space with z-air and grounded/SH PKF depending on where he is/what you predict him to do. N-air is a really good way to cover rolls if you think he's going to roll towards you and you can approach with SH...
  13. pipp

    And the best partner for Lucas in doubles is...

    30% - it's the max.
  14. pipp

    Secondaries/Friendly Characters

    Personally, I like Ike and Marth a lot because of their range, which Lucas doesn't really have that much of. I think they cover the MUs pretty well, but honestly if you like playing Lucas, you should really think about just practicing him alone. It takes a really long time to get really good...
  15. pipp

    Looking for some help

    When using magnet, you can run up and do quick grounded magnets and wavedash out of them. This can prove quite a useful approach option. It can also be good to short hop magnet and then do a wavedash out of it. Even though you're above the ground, you're still able to wavedash out of the magnet...
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