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Recent content by Proto_DLN000

  1. Proto_DLN000

    DK Tips, Tricks and useful Information

    Little mac is a character you can usually stay in shield against an attack then punish with long tilts. Utilt might ? work to help stuff approaches but I have no clue its been a while since I played a mac. Also, remember that mac is really weak in the air and simply try your best to keep him in...
  2. Proto_DLN000

    DK MU Discussion Week 2- Link, Tink, Robin, D3, and Olimar

    :4mario:- This matchup I think most everyone can agree upon being slightly in DK's favor. 55:45. DK simply outdoes Mario in certain areas like his greater range, and slight ease in ledgeguarding Mario, I think we can simply put stocks away quicker than Mario can. It's very easy for Mario to rack...
  3. Proto_DLN000

    Revitalizing the DK Boards

    Whoever we start with, lets keep their playstyles similar so that we can keep discussion cohesive and related on all levels. Maybe blend prominent characters with lesser known ones to encourage discussion of all of them?
  4. Proto_DLN000

    Matchup Export - Sheik

    I'd say the matchup revolves around finding your few solid punishes and capitalizing upon the early kill potential we have on characters like sheik.
  5. Proto_DLN000

    Meta Donkey Kong Competitive and Metagame Discussion

    NEVER challenge her in the air. As much as I hate it, you have to play very very defensively in this matchup as one of our main approach options is a one way ticket to death. Never do anything unsafe. We're too bit too afford getting hit by most of her moves. The key to beating bayonetta is...
  6. Proto_DLN000

    Meta Donkey Kong Competitive and Metagame Discussion

    I've been toying with DK's grounded Up-B lately, and I've noticed that a decent option for covering landings near the end of the stage is to run under where the opponent is looking to land, then b reversing (wavebouncing?) a grounded up b in the opposite direction. Of course, you need to time...
  7. Proto_DLN000

    Revitalizing the DK Boards

    Yes, the matchup thread NEEDS to be restarted by someone who will actively keep up with and update it. We also need in-depth analysis written more actively and in-depth beyond a singular 3-4 sentence paragraph. I like the 12 weeks one thread idea, it seems like it would work best and keep all...
  8. Proto_DLN000

    Meta Donkey Kong Competitive and Metagame Discussion

    After forgetting about this and coming back to it, this only works on fast fallers.
  9. Proto_DLN000

    piece of cake

    piece of cake
  10. Proto_DLN000

    Meta Donkey Kong Competitive and Metagame Discussion

    Looking into it a little more you may be able to DI out and the range is specific. Not sure what exact factors play into it though. I've only landed it on taller characters (Falco, Robin, Rosaluma.) and mostly because it was not expected. It's worth noting that it only works until about 30 on a...
  11. Proto_DLN000

    Meta Donkey Kong Competitive and Metagame Discussion

    I think Donkey Kong may have a potential low percent kill situation (Kinda like a 50/50 I guess? I dunno.) using cargo dthrow to fair spike. if you jump and dthrow in the same fashion you would a cargo uthrow while near the ledge, if you immediately move into a fair (Not sure if you have to...
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