• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Recent content by Segab

  1. Segab

    DasDonkey Vertex Box v2.2 Released!!

    I just tried Pokemon Trainer's cap, it gives me that same error in anim8or. No way to vertex hack items? Makes me sad :C
  2. Segab

    BrawllWall Beta - Part of OpenSA2

    I was about to try to fix this, but seeing that you did it I'll be using it :]
  3. Segab

    PSA Official Project Thread

    I think that they aren't switched if you take the 2nd Graphic Effect (the one right under Screen Tint).
  4. Segab

    PSA Official Project Thread

    2 of my threads are linked here? :O "-Offensive Collision BKB and BKG swap bug." awesome, it was pretty annoying :|
  5. Segab

    .

    graphic effect =/= Flags graphic effects are in "GFX". they appear every time you do the attack, even if you don't hit anyone. Flags are in "Main". the last 2 numbers are used for hit effects, like fire or ice, and they appear only if you hit someone.
  6. Segab

    .

    I'll just quote PW: So External Graphic effects are like Character-specific Graphic effects. It's not really worth making a list of them. (If you want a Mario External Graphic Effect on Pikachu, it won't work except if Mario is in the match too)
  7. Segab

    .

    here's a better, longer list of Graphic Effect IDs Value / Effect 1 Generic Hit 1 2 Generic Hit 2 3 Fire Hit 4 Lightning Hit 5 Slash Hit 6 Slash Wave Hit 7 Heavy Landing 8 Light Landing 9 Flash A Wind B Flat Circle Smoke C Spherical Smoke D Normal Dash Smoke E Normal Jump Type Smoke F Lower...
  8. Segab

    (lock This Thread A New One Has Been Made)

    it's an external graphic effect. The value is 00010004 (I just copy-pasted it from his B> animation, made it bigger and changed the offsets) this hack was mostly just to give him back his Down B and change his D-air, but I'll see if I can add some attacks too :D I tried, but I can't get it...
  9. Segab

    (lock This Thread A New One Has Been Made)

    Star Spin Mario v2: Tired of his useless down B? This replaces his down B with a sightly modified D-air! When the attack is done on the ground, he can't move, but he can make up to 15% because it lasts a little longer. If you do the attack in the air, it will act exactly like the old D-air...
  10. Segab

    .

    @henpen924 If I go in Peach's down B Action, it says it loads 1DD. So in the subaction 1DD, it says "Sub routine 0x00015E08" So I went there and this is what I get "Generate item" and the value is 2 and as far as I remember, Peach doesn't throw banana peels XD
  11. Segab

    .

    not External Graphic Effect, just Graphic Effect. yes it would be 000000## added some stuff to the list 1 Generic Hit 1 2 Generic Hit 2 3 Fire Hit 4 Lightning Hit 5 Slash Hit 6 Slash Wave Hit 7 Heavy Landing 8 Light Landing 9 Flash A Wind 10 Shine 13 Lightning 15 Small Dust...
  12. Segab

    .

    I've been making a collection of animations in Kitty Corp forums, I guess it would help if I posted it here. (some of them are from this topic)
  13. Segab

    .

    bob-omb explosion is a Graphic effect, it doesn't go in Flags.
  14. Segab

    .

    I made an attack with a hitbox and gave it the Aura effect, then I duplicated that hitbox and gave it the Fire effect instead. Then I tried again but I changed the Aura effect to Flower. Results: in both cases theres just the Fire effect working. maybe because it's the one the most to the...
  15. Segab

    .

    just be sure you don't put an element in there. those go in Flags.
Top Bottom