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Recent content by ShadowCosmos

  1. ShadowCosmos

    Raging Storm Minnesota - Results

    Haha, that was a fun tourney. Didn't think I'd place that high as a link.
  2. ShadowCosmos

    Fighting Donkey Kong.

    In that case DK could probably just Uair you while you tried to Footstool him. That stuff packs a punch.
  3. ShadowCosmos

    I'm tempted to, to be completely honest. Just so lazy when it comes to switching forums. I've...

    I'm tempted to, to be completely honest. Just so lazy when it comes to switching forums. I've picked a lot up from you guys already just lurking the forums, and I realize I won't gain anything here so I'm pretty sure my choice is made for me. I'll see you on AiB.
  4. ShadowCosmos

    Fighting Donkey Kong.

    Rofl, but pichu had a better recovery. You can't footstool someone during an animation. You'll just get launched extra high and nothing will happen to them. You could possibly Ledge Bomb, or Bomb plant, or hang on the edge with your tether if you want to try and cancel out DK's ^B. I dunno...
  5. ShadowCosmos

    The Link Moveset Discussion (Edited so that you can talk whichever move you want)

    I think I already know the answer to this.... but is there any frame data on the crouch canceling windows and maybe also the jab locking animation times?
  6. ShadowCosmos

    The Official Basic Knowledge Link Guide. (Check First Post)

    Bombsliding is the ability to throw Link's bomb with the boosted distance of the DAC. Other properties are: It has the throw strength of a hard throw, it can be thrown forward up or even backward, and if you mess with the timing you can do a fake-out bomb slide. This will always go forward, has...
  7. ShadowCosmos

    LINK MOVESET ENCYCLOPEDIA: THE F-SMASH (A simple reference)

    Very nice. I assume these were uncharged smashes?
  8. ShadowCosmos

    Link Frame data?

    Um since we were talking about Momentum canceling, and this board is in sour shape so I don't know where else to place this question, I was wondering if anyone else had noticed something strange about Zair-ing.... Particularly when going off the top of the screen.... Like causing an explosive...
  9. ShadowCosmos

    The Link Moveset Discussion (Edited so that you can talk whichever move you want)

    Yea I've found that aside from the third jab and the forward smash, most players can just shield any move that you decide to jab cancel into if they're expecting it so mixing it up would be a good idea. On a side note, is it technically faster to crouch out of your second jab into another move...
  10. ShadowCosmos

    The gale boomerangs push/pull possibilities

    I agree with Anonano, on a side note (relating to the topic still) I don't believe the gale boomerang will speed you up unless it's reflected by someone.
  11. ShadowCosmos

    ***The Art Of Link*** Advanced Link Video Guide Made By Izaw

    On the DAC, you should press ^z at right about the time when link start swinging his sword down for his dash attack animation. You should feel a little lag between pressing vC and ^z Also I don't think Bombsliding is in the art of link video? Or bomb-planting (useful on guys that don't...
  12. ShadowCosmos

    Link's Match Up, Stage Counterpicks, And Bans Discussion #2 - Samus

    I'd have to say that it's probably 55:45 in Samus' favor. She can spike if she gets you off stage and her Zair > Link's Zair, which normally means a better approach. However she is lighter than Link and Link hit's hard with his Smashes (and tilt's). I suppose a Samus player would probably want...
  13. ShadowCosmos

    New Generation of Links (Group)

    Wow the atmosphere of the Link boards has changed significantly O.o Does anyone have a general census of the remaining link's yet?
  14. ShadowCosmos

    Official 'Item Standard Play' Thread (65k views. Not bad for a side project, huh? :P + Poll in OP)

    On a random note concerning the time altering items, when you are slowed you are given a lot more time to input DI and also when you air dodge and input the DI you have the strange effect of instantly changing your trajectory (after being hit). But yea, I still agree that it should be banned O.o
  15. ShadowCosmos

    [Week 12] Zelda's Moveset Discussion: Down B (Transform)

    I find that since it kills at percents around 100% and it lasts longer than her upsmash (and I think it has a wider horizontal hitbox) that it's really useful against opponents that try to dodge a lot. It can still get people who are spot-dodging a lot (though not as effectively as the Up-smash)...
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