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Recent content by Shao-tan

  1. Shao-tan

    San Antonio Smash 4 Thread

    Unsure whether to post here or not, but I'm travelling from Brazil to San Antonio tomorrow, and I'll be staying for 10 days. I was wondering if there's any locals or offline gatherings in the area that I could attend to in this time frame. Thank you!
  2. Shao-tan

    Patch 1.1.1

    Oh, really? I was pretty positive it got changed after the luma changes to throws. Apologies for spreading misinformation, thank you.
  3. Shao-tan

    Patch 1.1.1

    Edited for misinformation.
  4. Shao-tan

    Patch 1.1.1

    People are just making a fuss out of it on reddit. Just have to adapt a bit to the matchup and throw her, though I'm sure it bothers people who autopilot pummels.
  5. Shao-tan

    Patch 1.1.1

    Yeah, luma can't act out of throw animation. In the end of day, in an ideal world, this just stop opponents from pummelling you, though if they react slowly to their own grab you can break free with luma.
  6. Shao-tan

    Patch 1.1.1

    https://twitter.com/damdam_4696/status/649202192025448449 Luma can jab/tilt out of grabs just like in 3DS. I just double checked on WiiU and it's 100% legit.
  7. Shao-tan

    Rosalina's grab release followups

    After watching Rain's play on the japanese tournament, I noticed he did a grab release setup on Wario as seen here. I got curious about it, so I tried grab release setups against every character in the game. Although I tested against level 9 CPUs, which tend to mash jump and air dodge out of...
  8. Shao-tan

    Will Lucina outclass Marth?

    That's what I'm trying to get at. They can both can execute this particular playstyle, and I believe it's the optimal way to play them both, but Marth has more immediate threat, while Lucina has much less trouble finishing opponents off.
  9. Shao-tan

    Lucina Moveset Data & Analysis Thread

    Marth can do it as well.
  10. Shao-tan

    Will Lucina outclass Marth?

    Here's my opinion as someone who played Marth in tournaments for over 7 years, placed well in nationwide tournaments (even if our scene is weaker) and has the game right now. They both are going to play very similarly, they have incredible air control and ground movement, you "weave" around...
  11. Shao-tan

    Lucina Moveset Data & Analysis Thread

    I'm not sure if it's been pointed out elsewhere, but Dolphin Slash definitely has invulnerability frames on startup, as I'm consistently able to get out of Rosalina and Palutena's jab.
  12. Shao-tan

    Lucina Moveset Data & Analysis Thread

    Done. About Crescent Slash, yeah, I can confirm it works exactly as you described. Its sweetspot does 12% and KOs around 140%, might be useful for combos. edit: I uploaded a few of her moves to gfycat, although some of them were over 22 seconds and gfycat apparently only accept 15 seconds or...
  13. Shao-tan

    Lucina Moveset Data & Analysis Thread

    Oh, I tried to sweetspot on the usual spot but I guess I was wrong. I'll try it right now. I recorded Iai counter and regular counter in half-speed, but the recording is too shaky / messy to draw any conclusion, but I went frame by frame and they look the same. Maybe someone here can draw a...
  14. Shao-tan

    Lucina Moveset Data & Analysis Thread

    I think Easy Combination is the most likely to be employed. It deals much less damage than Lucina's regular Dancing Blade (which does 18% fresh), but whiffs much less frequently, specially against light weight characters in high %s. I started doing Dancing Blade with forward, forward, up, up...
  15. Shao-tan

    Lucina Moveset Data & Analysis Thread

    That was exacly my impression. I don't think the move has anything going for it over regular Dolphin Slash, except for the bit of extra distance it covers on recovery. By the way, I think Iai Counter is actually faster than Lucina's regular counters, I'll record a 60fps video tonight and go...
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