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Recent content by Shimesaba

  1. Shimesaba

    the new wario is a f***ing joke

    If it doesn't do much to affect his viability, why take the Side-B slide away? It was a cool Wario Land reference and lots of people liked it. =( It's pretty non-threatening so you can't really call it a mixup, and it's kind of hard to believe that it put him at a gamebreaking advantage on shield.
  2. Shimesaba

    the new wario is a f***ing joke

    Gotta say it does make me sad to have the crouch out of side-B removed, I love the Wario Land games and that was a great reference (and I used it all the time). I can't imagine it was considered broken, either, he couldn't really attack during the slide...
  3. Shimesaba

    Roy's Our Boy - General Hype/Discussion Thread

    Sorry if this has been brought up, but I was wondering if any changes were planned to Roy's counter. In Melee: Marth: 59 total frames. Active 5-29. Roy: 59 total frames. Active 8-20. And I know that the payoff on Roy's is usually higher, so maybe that makes some sense, but I feel like it's a...
  4. Shimesaba

    Will Mario ever get Doc's Up+B Cancel?

    Haha we've been talking about this in the "Viability" thread. Thanks for getting their attention though.
  5. Shimesaba

    Mario's Viability

    Those are the main ones, and honestly Up-B cancel is primarily because I enjoy using it rather than because Mario really needs it... I think that's valid, though. Up-tilt I actually miss for practical reasons. But since you asked, one other tiny thing I'd like would be the option to not float...
  6. Shimesaba

    Clone Engine Misc. Discussion Thread

    That's probably for the best.
  7. Shimesaba

    Do any pros use X to jump?

    Saddest ****ing sentence I've seen all week. Dammit KK.
  8. Shimesaba

    Mario's Viability

    Now that Doc has made it to PM (kind of), can we put this back on the table? I love throwing Up-B cancels into my OoS game in Melee. I don't care if Leelue thinks it's too hard. ..And while I'm asking for changes, I think incorporating part of Doc's lateral uptilt hitbox into PM Mario's uptilt...
  9. Shimesaba

    Will Project:M's engine ever be 100% Melee or so close that it's unnoticeable?

    Obviously the intentional changes (inclusion of Brawl advanced techs) will stay, but personally I hope they get the fundamental stuff as close to Melee as possible. "We almost ported Melee physics but left in some momentum disparities and a couple of 1-frame delays" just wouldn't be a great...
  10. Shimesaba

    Clone Engine Misc. Discussion Thread

    1. Lyn If I need a 2 and 3, they're Dr. Mario and Mewtwo.
  11. Shimesaba

    Project M Google+ Newsfeed.

    Some of these posts are great, especially about Lucario's taunt and doing amateur mocap for Snake's fsmash in your basement. I almost skipped it just because Google+, but I'm glad that I didn't. Keep 'em coming.
  12. Shimesaba

    Project M Demo 2.6b released! (Changelist up!)

    Surprised to see so many smart changes to... Mario of all characters this far along. I appreciate it, PMBR.
  13. Shimesaba

    Was the Ness nerf intentional?

    Calabrel mentioned on Reddit that this change was put in to compensate for a (as of 2.6) decrease in the number of frames that Ness is locked in place on a successful grounded or aerial absorption. Someone needs to call up M2K and have him count the frames...
  14. Shimesaba

    Up-tilt

    It reminds me a bit of Dr. Doom's M (and H) in Marvel 3. Wonder if that was intentional.
  15. Shimesaba

    Down to Business (Competitive)

    http://www.ign.com/articles/2013/06/13/e3-2013-no-plans-for-smash-bros-dlc-tripping-removed Sakurai: Tripping removed, no DLC planned, gameplay a compromise between Melee and Brawl. http://kotaku.com/dont-expect-a-lot-of-third-party-characters-in-the-nex-513203533 Sakurai: Few or no...
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