• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Recent content by sl6ck

  1. sl6ck

    Tree hurtbox ft hungrybox

    I usually swing the axe far enough so it doesn't hit or jab the tree in case. The kill was the growth itself.
  2. sl6ck

    Zelda > Ike ?!

    It's worth practicing edgeguarding MUs with phantom. If mastered most characters won't ever have the chance of recovering.
  3. sl6ck

    Tree hurtbox ft hungrybox

    For those interested: Previous tourney set vs HBOX
  4. sl6ck

    Tree hurtbox ft hungrybox

    Timber growth hurtbox is active 13-18 , 19-39(late) so its best you avoid the tree rather than trying to beat or powershield. Jabbing to protect growth from being beat by moves with invincibility and fast startup makes setting up tree unpunishable. Having a tree on the field allows you to set...
  5. sl6ck

    Zelda > Ike ?!

    Ike cannot recover past Zelda's phantom break. Forcing him to recover high, which is never a good idea. #nerfZelda . Opinions? Is it a doable matchup with Ike not being able to recover? If you'd like to play a set, or 5 comment your nnid below.
  6. sl6ck

    Footstool options. 0-death.

    Its able to get to shielded. But if read is a regrab // repeat. I found uptilt, end of dtilt is best for starting footstool/jablock against high lvl opponents. I tend to camp limit break when opponents at 0. Baiting grabs to strt above combo. Dthrow, pp utilt/ dtilt is most optimal imo.
  7. sl6ck

    Footstool options. 0-death.

    Dthrow >> cross slash 2 >> footstool >> FF upair >> Footstool // repeat >> jablock with bair,ftilt >> f smash or limit break to finish 0-death.
  8. sl6ck

    Footstool options. 0-death.

    Interesting Interesting. Will definitly have to lab that. I found z2 utilt or dair is most situational for footstools
  9. sl6ck

    Footstool options. 0-death.

    Sorry unfamiliar with rules, thanks for help.
  10. sl6ck

    Footstool options. 0-death.

    Fast fall upair, uptilt, and down-tilt all lead to a footstool at low percents. FF Uair being the most practical. 1. Climhazzard (spike), will trump if timed wrong. 2. Fair (spike), upair while facing away or PP before Fair. 3. Dair through platform (spike) or bounce him off stage (untechable)...
Top Bottom