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Recent content by Swevester

  1. Swevester

    Smash Wii U [Sm4sh Mods] (Unofficial) Patch 1.1.7: The Fan Patch [Discontinued. See Updated Thread for details]

    I never suggested that Dedede get one, just him and Ganon were the only two at the top of the weight class that don't have one. I agree with @anas abou and think it should be his Forward Throw. Not many F-Throws are usable at all, for good reasons (they'd be easy to abuse) but in this case, it's...
  2. Swevester

    Smash Wii U [Sm4sh Mods] (Unofficial) Patch 1.1.7: The Fan Patch [Discontinued. See Updated Thread for details]

    With all the star/screen KO stuff being said... Anyone else notice that :4ganondorf:'s Up Smash hit trail sometimes goes through opponents? Even if it is one of the strongest Up Smashes, I can clearly see his foot going through someone and it just...doesn't connect. I still think he could use a...
  3. Swevester

    A character's mechanic...

    Good, a Samus main. I've never played a Metroid game so I was afraid I might have to do some research at some point to answer for all characters, or the ones that have mechanic potential anyways. The things that stand out to me the most that don't seem too bad are the chargeable Bomb and the...
  4. Swevester

    Smash Wii U [Sm4sh Mods] (Unofficial) Patch 1.1.7: The Fan Patch [Discontinued. See Updated Thread for details]

    IMO what they can do with their Down Throw (and combos in general) is perfectly fine, they're just a little lacking on super solid kills moves and this would help separate the two further from each other. Killing two birds with one stone basically.
  5. Swevester

    A character's mechanic...

    Shulk's Monado Arts is a unique attribute to a special, but it's still only a special. Olimar's Pikmin CAN count because of what each Pikmin does (like how red is immune to fire, yellow is immune to electric, etc.) but as attacks themselves, no. Because they only attack in any other way a...
  6. Swevester

    A character's mechanic...

    Mechanics are more of something that make a character stand out a bit. They're things that no one else can duplicate by any means. I will try to list all of the characters with mechanics: :4bayonetta:- Bullet Arts/Bat Within :4bowser:- Tough Guy :4bowserjr:- Clown Kart :4cloud:- Limits...
  7. Swevester

    Smash Wii U [Sm4sh Mods] (Unofficial) Patch 1.1.7: The Fan Patch [Discontinued. See Updated Thread for details]

    You're really against this, huh? It's annoying, but I've seen you post this like a hundred times now. Lol :p
  8. Swevester

    Smash Wii U [Sm4sh Mods] (Unofficial) Patch 1.1.7: The Fan Patch [Discontinued. See Updated Thread for details]

    Makes sense for the two to be super dodgy, then. Even so, the two play almost exactly identical to each other, with a few MUs being more in favor of one or the other due to the difference in trajectory of their Side Special and the agility in Arrows (the power in Pit's F-Tilt over Pittoo's means...
  9. Swevester

    A character's mechanic...

    I think it'd be cool to see one of the Fire Emblem characters also get some kind of mechanic based on an ability of some sort. I've never played Fire Emblem in depth enough to tell you who should get what, and I know a few (like Ike's Aether) are already moves, but it could certainly add to...
  10. Swevester

    Smash Wii U [Sm4sh Mods] (Unofficial) Patch 1.1.7: The Fan Patch [Discontinued. See Updated Thread for details]

    We don't have to do this but it is just a suggestion. In separating the Pits further from each other, why not effect their grab game a bit? If Pit's Upperdash Arm sends straight up and Pittoo's Electroshock Arm sends at a diagonal angle, why not make: :4pit: have the more effective Forward...
  11. Swevester

    Social Link checked the thread. Wow! This is a nice thread!

    Aight then. Yea, just trying to open up ideas I guess. Funny you should mention MUs because there is plenty I feel I need to test (one of them is definitely:4samus:, she gets to me good). I suppose I'll go read up on Foxy's labbing guide then and get back to you.
  12. Swevester

    The Bias Between Tiers and Mains?

    That's true. A tier placement is a kind of square with four corners: representation, results, frame data and MUs. If one of them is weak it sucks, but it won't outright destroy a character's placement. Having bad representation only really means you are limited as to how far you can go, but...
  13. Swevester

    Social Link checked the thread. Wow! This is a nice thread!

    And suddenly it all becomes clear...post titles don't matter, because some people just like to spew a lot of nonsense. ANYways, while I'm here, I had a thought on Link's Gale Boomerang. What if it were different depending on whether you threw it normally or smashed it? When normal thrown, the...
  14. Swevester

    Social Link checked the thread. Wow! This is a nice thread!

    A lot of what I always intended to say on forums have already been said. I managed to sneak in how easy it is to Gale Guard Ness, and that has pretty much been my largest contribution to the Link boards. Self-entitlement is, in itself, a disease... At least it's still kind of on topic...I...
  15. Swevester

    Social Link checked the thread. Wow! This is a nice thread!

    Naturally I enjoy contributing to a cause that brings a community better together, and maybe it was more of a selfish reason that I wanted it, but you're right. To be honest though, sometimes nobody posts anything, so even if I wanted that high and mighty rank, it'd take forever. Actually you...
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