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Recent content by TheLobsterCopter5000

  1. TheLobsterCopter5000

    2 Obscure mechanics: FCO Drift and Soft-hopping.

    Note before the main thread: I know I posted this already, but I stupidly put it in a Q&A thread thinking it was a general discussion thread. I couldn't find another existing thread that this would fit in so I'm posting it here. Thread begins: First, let me point out that, while I have no idea...
  2. TheLobsterCopter5000

    Q&A SSBU Mechanics & Techniques General

    Obscure mechanics: FCO Drift and Soft-hopping. First, let me point out that, while I have no idea who originally discovered soft-hopping, I'm almost certain it wasn't me. However, I do believe I am the first person to discover FCO Drift. FCO Drift (freefall carryover drift) is an obscure...
  3. TheLobsterCopter5000

    Data Yoshi Combos, Traps, and Kill Setups

    I've found a new (and somewhat difficult) one. What you want to do is perform a full hop Bair (immediate Bair), then immediately perform another Bair while drifting towards the opponent. If done correctly you will get a frame-cancelled Bair hit 1, (frame cancelling is a tech that reduces...
  4. TheLobsterCopter5000

    Shielding

    In terms of shield behaviour between games, shields were actually stronger in Brawl, as well as shieldstun being lower. However shields don't regenerate as quickly and deplete faster when held.
  5. TheLobsterCopter5000

    Jigglypuff Hitbox Visualization

    @Gryphon827 That pic is somewhat misleading though. This is what it looks like when properly animated
  6. TheLobsterCopter5000

    Any Help For A New Capt. Falcon Main?

    Also remember that Falcon takes RCO lag when landing after hitting an opponent with Falcon Dive, but you actually take a little less lag if you land with an up air instead of the hard RCO landing.
  7. TheLobsterCopter5000

    What Veterans Should Enter or Cut?? Smash Switch Discussion and Thread

    To elaborate, there's basically no chance that any of the original 12 will be cut, so they're all in the "Guaranteed" category.
  8. TheLobsterCopter5000

    What Veterans Should Enter or Cut?? Smash Switch Discussion and Thread

    Here's my thoughts on the likelihood of a return
  9. TheLobsterCopter5000

    The ideal patch: Bayonetta v2.0

    Just gonna point out for all those saying Bayonetta doesn't need a nerf that many people are getting frustrated with the SSB4 scene and Bayonetta's overcentralization of the meta is a big reason why. https://www.youtube.com/watch?v=SlQPqC_bX6s
  10. TheLobsterCopter5000

    I got it from here: http://rubendal.github.io/Sm4sh-Calculator/scripts.html Also on SmashWiki we...

    I got it from here: http://rubendal.github.io/Sm4sh-Calculator/scripts.html Also on SmashWiki we are working on getting hitbox size data done, and some pages already have it filled in. They're linked to on the moveset tables on character pages.
  11. TheLobsterCopter5000

    How all the Autolink angles work in SSB4

    In SSB4, there are 3 different Autolink angles: 365, 366 and 367. Each one seems to function a little differently, so I decided to do some testing to deduce exactly how each one works. Below is a comprehensive list of my findings. 365 Nickname: “Brawl Autolink” Works on: Grounded and...
  12. TheLobsterCopter5000

    The ideal patch: Bayonetta v2.0

    Very well, I shall explain my reasonings for the changes you don't understand: First the frame data changes to Jab 1, Ftilt and Dash attack. They all have pretty bad frame data for the respective kinds of moves they are, and two of which are considered almost useless as a result. By improving...
  13. TheLobsterCopter5000

    The ideal patch: Bayonetta v2.0

    I can understand that opinion, but I feel as though some of her options are just a little too good, in the sense that they can be very difficult to deal with for all but a few characters in the cast, skewing the metagame in a similar way to how Meta Knight did in Brawl (albeit to a far lesser...
  14. TheLobsterCopter5000

    The ideal patch: Bayonetta v2.0

    So a WHILE back I made a balance patch for Bayonetta, and it was generally received quite poorly. The general consensus was that I had not properly tailored my patch notes to the changes that should be made specifically to Bayonetta. Since it was the first one I ever made, and since the...
  15. TheLobsterCopter5000

    Important Falco Tech Compilation (Open to Tech Suggestions)

    @iiJjRr no. What I'm talking about isn't anything to do with changing the direction of flight, it's forcing Falco to face the opposite direction to the way he is flying.
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