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Recent content by TheUndeadReturns

  1. TheUndeadReturns

    Mr. G&W Official Discord

    been in this server since the game came out, the sense of community is top-notch.
  2. TheUndeadReturns

    Smash Wii U smash u ultracandykids clan recuit thread

    EDITOR"S NOTE: WE ARE CONSIDERING CHANGING NAME TO KICKASS KREW BECAUSE IT SOUNDS KICK ASS
  3. TheUndeadReturns

    Smash Wii U smash u ultracandykids clan recuit thread

    hi guys i am recruiting for my clan called ultracandykids send highlight to join or die
  4. TheUndeadReturns

    Irrelevant G&W Tidbits

    Yeah. I've figured I've been wrong on this ever since I made this thread. I'm ironically really bad at odds l0l.
  5. TheUndeadReturns

    Irrelevant G&W Tidbits

    Mmm, no. If you land, the parachute animation forces itself to end, and if you go off a ledge during this brief time, you do not get your jump back, but get your upb back. I'd recommend testing it on per say, T&C's middle plat. It's pretty easy there.
  6. TheUndeadReturns

    Irrelevant G&W Tidbits

    The pattern for RNG at bootup will be 1/9. However, afterward the chances might be different, as the RNG pattern has always loaded. This is something that applies to anything and everything "random", as it always has a pattern. Basically, consistency with numbers will be much different than just...
  7. TheUndeadReturns

    Irrelevant G&W Tidbits

    This is something I mainly want to point out for those watching.
  8. TheUndeadReturns

    Mr. Game & Watch Hitbox Visualization

    And also, thank you so much for this.
  9. TheUndeadReturns

    Mr. Game & Watch Hitbox Visualization

    http://smashboards.com/threads/game-watch-hitboxes-and-frame-data.303618/ insert anger
  10. TheUndeadReturns

    Irrelevant G&W Tidbits

    I actually might because I didn't even notice that to be honest.
  11. TheUndeadReturns

    Irrelevant G&W Tidbits

    A lot of G&W mains might know a lot of these, some maybe not. Jab is weight-based, which means it doesn't scale. Rapid Jab Frame Data; Hit; 5-7 FAF; 13 (10 frames between each hit [12 frames that opponents have to escape]). Back-air's late autocancel is a mere 2 frames away from...
  12. TheUndeadReturns

    Where is the Invincibility on Up Smash?

    Yeah I saw this earlier. It's really interesting, and I agree how it certainly explains a lot of why the move is unreliable at times. Instantaneous hitboxes (or ones that are just really fast) and appear on both a hurtbox and the invinco will get eaten, but if it's something slow like a...
  13. TheUndeadReturns

    Where is the Invincibility on Up Smash?

    So yeah there's the title. According to some Melee hitboxes, there's 15 hurtboxes for Mr. Game & Watch. One for each limb. This includes his fat nose. According to some data I found in a community dump, Mr. Game & Watch's usmash has what seems to be 5 different invincibility boxes for this...
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