• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Recent content by Tybis

  1. Tybis

    Stage Speculation and Discussion Thread

    Is there any footage of Port Town Aero Dive yet? I really want to see it in action and I'm still holding out hope that they changed the platform's edges to be grabbable.
  2. Tybis

    Create a Fighter! - The future of Miis and Customization?

    It's not that they hate fun. It's just that Smash players in general are scrubs.
  3. Tybis

    Charizard Rock smash Petition!!!!!! Zard mains let our powers combine

    Looks like swapping your initial Pokemon on the select screen is back. From this.
  4. Tybis

    Pre-Release The future of wave dashing/wave landing.

    Wavedashing does exist, but is nowhere near as spammable as Melee's. One thing to keep in mind is that landing lag for air dodging was introduced in Smash 4 and seems to be in Ultimate as well.
  5. Tybis

    WE DID IT!!!!!!

  6. Tybis

    Meta Competitive Smash Ruleset Discussion

    I think you'd have to ban any DLC characters as well in order to be consistent.
  7. Tybis

    THE ORIGINAL WAVESURFER

    THE ORIGINAL WAVESURFER
  8. Tybis

    Smeargle for president 2k15.

    Smeargle for president 2k15.
  9. Tybis

    Stage Analysis & Discussion Thread

    Not to cherry-pick, but if something is bannable due to "shrinking game depth", then can't we ban a lot more than just walkoff stages? The more stages that are added to any stagelist have the potential to shrink depth of any given stage in favor of complexity over a range of stages. Instead of...
  10. Tybis

    Stage Analysis & Discussion Thread

    Just my opinion, but personally, I don't think permanent walkoffs are anti-competitive per se, though when they're brought in the game does change significantly around them, in a way most people think is inferior. There's still skill involved, definitely, but it's a very different game (not even...
  11. Tybis

    Stage Analysis & Discussion Thread

    Since we're on the topic of everyone's favorite lava stage; Is Norfair improved by its hazards, or harmed, competitively speaking? Would degenerate strategies become stronger if there were no damaging hazards? Do its hazards generally discourage degenerate strategies, or help them?
  12. Tybis

    http://33.media.tumblr.com/d08fadd315739ab70cb81ce16754a632/tumblr_nl65ssuUob1tj8zqno1_400.gif...

    http://33.media.tumblr.com/d08fadd315739ab70cb81ce16754a632/tumblr_nl65ssuUob1tj8zqno1_400.gif That is all.
  13. Tybis

    Yoshi's Island: Stage Research

    Interesting note for Olimar; Pikmin that come up from underneath blocks when returning to Olimar will collide with the blocks like a character, and will cause it to spin.
  14. Tybis

    Stage Analysis & Discussion Thread

    On either missile->arwing transformation, you can simply stand on the missile when it blows up and you'll always be hit up to at least the arwings. The missile explosions deal 0% and the knockback growth is so low I couldn't even die from it at 999%.
  15. Tybis

    Stage Analysis & Discussion Thread

    I don't think 5-volt is the biggest issue with Gamer, it's the randomized layouts and potential huge time sink for a non-ceiling layout to appear. And even if all the randomized layouts were "legal" material, the fact is that the layout you get can not be planned around, and that doesn't do the...
Top Bottom