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Recent content by woonkill

  1. W

    Some Custom CSPs

    Awesome, there is some great work in here. Thanks for the share
  2. W

    hps insert link broken!

    http://www.smashboards.com/showpost.php?p=11851014&postcount=3096 This is the link to GodFed's source code, you can compile it yourself but if you feel like being dangerous and trusting some random stranger over the internet linking you to an exe file that may give you occasional Adult...
  3. W

    Rainbow shine???

    http://www.smashboards.com/showthread.php?t=313177 This is the original thread, there is no .dat file but they tell you what to change, so you can incorporate rainbow shine with any other edits you want to use
  4. W

    Integrating AR Codes into the Disc Image

    Thanks much for your work Magus, always appreciate it I did a file comparison on two of his files and have them listed below. I don't know the instruction set that is used for the GC dol files, so there's no assembly code listed 4 Stock Game Default Location: .DOL Version DOL Offset...
  5. W

    Mth_make.exe ???

    http://www.mediafire.com/?cb0xltz9x1aqv1t
  6. W

    Reusing HPS Files

    Ok, I'll break down the logic for you step by step. What you currently want is to know exactly where to cut data in your hps file to save space. What you currently know are the block header length, block length, and start of the block index you're working with. Boxed in red is the block...
  7. W

    HPS files wont loop?

    Remember with the code that Godfed supplied that the number on the very right indicates how many seconds have elapsed before the current block starts playing. You probably have to go back one offset and change the values of that block instead of the one you were working on
  8. W

    Reusing HPS Files

    If you have already set your loop point, then all you have to do is go to the offset where you changed the next block to read, go to the end of that block, and delete the rest of the file. So if your loop is after offset 0x007E1040 (meaning your audio has so far played 225.737 seconds), then I...
  9. W

    Reusing HPS Files

    Yeah, this will work also, you can loop a song 2-3 times and see if you get better loop points a 2nd or 3rd time around (but you won't even need clean loop points, games usually dont last longer than 7 minutes). This way is pretty straightforward, but it also uses up a little more space per file...
  10. W

    Reusing HPS Files

    Steelia I think you meant GCR (Gamecube Rebuilder), but yeah, it isn't as quick to use as GC-Tool, but it's necessary to replace files with a larger file. And with it you can recycle stage hps files that have a block structure that fits your needs (i.e. you'd really like a loop point somewhere...
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