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Recent content by Xeial

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    Do NOT upgrade your Wii to 4.2 through Nintendo -- Safe Update!

    Does anyone know if this same method can be used to play Tatsunoko vs. Capcom without having to nuke the HBC?
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    Eldiran's PSAs 'n' Stuff: Newest - Zero 1.4

    Specifically, startup and wind-down on tilts, smashes and aerials. Also, IASA frames if they have them. All of his aerials seem to have either very low post-move lag, or they have great IASA frames. I think the disjointed characters would be the best place to start for match-ups, seeing as they...
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    Eldiran's PSAs 'n' Stuff: Newest - Zero 1.4

    The new beam attack looks really great! Can't wait to start using it. If it's flagged as physical, it should still reflect iirc. Samus' missiles and Sheik's needles are technically physical, and they can be reflected. I don't know how that would effect Ness/Lucas PSI-Magnet, though. I've...
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    Eldiran's PSAs 'n' Stuff: Newest - Zero 1.4

    In response to the Fox vs. Zero match-ups, I'd like to provide some input. As a dedicated Fox main in Brawl+/vBrawl, I can see where Fox would have the advantage in some respects. I really think that there are a few factors that have not been considered though. (I will respond in regards to B+...
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    Eldiran's PSAs 'n' Stuff: Newest - Zero 1.4

    Are you running Brawl, Balanced Brawl, or Brawl+ ? Send me a PM with your answer, so we can keep clutter down.
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    Eldiran's PSAs 'n' Stuff: Newest - Zero 1.4

    Okay... So, still crunching numbers for moves at the moment. I've got some good stuff so far. (Sorry it took so long... work sucks.) Zero actually has one good setup for his kill moves! A short hopped Nair out of Side-B travels extremely close to the ground and auto-cancels if done correctly...
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    Eldiran's PSAs 'n' Stuff: Newest - Zero 1.4

    The thrust has a great deal less BKB, but the low angle it sends an opponent away at makes it a versatile killing tool. Even if they aren't at a percentage to kill outright, it sets up nicely for a gimp kill. Again, Ftilt I find to be more versatile the more I play. I wouldn't say it was too...
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    Eldiran's PSAs 'n' Stuff: Newest - Zero 1.4

    OK, I've finally gotten the opportunity to do some play-testing with v1.2 (Gah... work sucks...) I'm using the B+ Version, btw. Dair I find to actually have some decent combo potential. The two bouncing strikes can be immediately followed with nair/fair/bair depending upon spacing or opponent...
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    Eldiran's PSAs 'n' Stuff: Newest - Zero 1.4

    This. Seriously, This is exactly what I had in mind.
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    Eldiran's PSAs 'n' Stuff: Newest - Zero 1.4

    All right, gotcha. Can't wait for the next version! The new B-Air sounds promising, as does the possible refresh of Side-B when hit.
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    Eldiran's PSAs 'n' Stuff: Newest - Zero 1.4

    Just saying, did anyone else catch this?
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    Eldiran's PSAs 'n' Stuff: Newest - Zero 1.4

    Ah, I didn't clarify exactly what I meant, sorry. I was hoping that a Fast-Fall or jump could be used in the opening frames of the move, instead of after a certain amount of time.
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    Eldiran just out of curiousity, where did you acquire your coding experience?

    Eldiran just out of curiousity, where did you acquire your coding experience?
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    Eldiran's PSAs 'n' Stuff: Newest - Zero 1.4

    Firstly, Eldiran - Your work continues to impress me and push the limits of PSA. Your creativity and quality-control are a model for future PSA users. Secondly, for the most part I would agree with an overall buff to kill-power, and possibly a Side-B refresh upon being hit. I've been thinking...
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    Brawl+ - Official 5.0 RC1 Build is now online! (Re-Use Autoupdater, Snake bug fixed)

    Of course the hitbox is smaller, but overall priority, the ability to rise in the air, and the end-lag/start-up are identical to vBrawl.
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