• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Recent content by Zelc

  1. Z

    Brawl+ - Official 5.0 RC1 Build is now online! (Re-Use Autoupdater, Snake bug fixed)

    Can we just remove ledges and be done with it?
  2. Z

    COMPETITIVE Brawl+: Code Agenda

    What about just making dash grabs better (i.e. less lag)? Would that accomplish the same thing?
  3. Z

    COMPETITIVE Brawl+: Code Agenda

    You might want to consider nerfing the KB growth on all of MK's kill moves except for fsmash (so dsmash, dair, shuttle loop, glide attack, maybe even fair and usmash, anything else?), and have him take more damage instead of take more knockback so combos on him work better. The lower KB growth...
  4. Z

    COMPETITIVE Brawl+: Code Agenda

    @Sky`: There are two lines of responses: designers are not infallible and games often need to be patched, and competitive games are often modified by people not affiliated with the company. Let's look at Starcraft, arguably the epitome of competitive games. Starcraft has changed...
  5. Z

    Brawl+ Character Balance: Character 4: King DeDeDe

    What about giving DDD a faster grab release recovery? This could preserve his grab-happy game as well as give him some interesting mind games (dash attacks to punish spotdodges).
  6. Z

    The Brawlplusery - Brawl+ Codeset - Updated 3rd April

    OK, well then you need to decide how to implement the buffs, or nerfs (for the characters that are too good i.e. MK). My processes still apply :p.
  7. Z

    The Brawlplusery - Brawl+ Codeset - Updated 3rd April

    I've noticed this disturbing trend going on in the character balancing thread. It seems like all the suggestions could come from this process: 1. Consider character's first move. 2. Is the move good? If no, go to step 3. If yes, go to step 4. 3. The move is not good. Suggest it should be...
  8. Z

    Brawl+ Character Balance Discussions: Character 3: LUCAS

    *Puts on flame suit* Does Bowser really need the faster grab release recovery? It seems like no one really uses it in the videos. If he's fine without it, maybe you could give the grab release to a different character as a way of differentiating them. Does having a faster grab release...
  9. Z

    COMPETITIVE Brawl+: Code Agenda

    It seems like Kupo would have issues with a RPS game where winning with Rock gives you 3 points, winning with Scissors gives you 2 points, and winning with Paper gives you 1 point. According to what I understand of Kupo's argument, spamming Rock is obviously the best strategy here, because if...
  10. Z

    COMPETITIVE Brawl+: Code Agenda

    I think what MK26 meant is that if airdodging is more beneficial, then opponents will predict you will airdodge more often and thus be in a position to hit you after the airdodge ends, or at least be in a position to put pressure on you. It's like RPS where you need 4 points to win and winning...
  11. Z

    COMPETITIVE Brawl+: Code Agenda

    Alopex isn't saying anything about whether the CGs are broken. He's saying they're not fun to play against.
  12. Z

    Brawl+ Faq

    I think the way you've got it set up right now, people might read the first two questions and think you're trying to make Melee 2.0, and then read the third one and just go away :). If point 2 was "Are you trying to create Melee 2.0?" with stuff like "no, it's brawl + not melee +, we want to...
  13. Z

    COT4 Results as I get them (COMPLETE TOP 8 RESULTS)

    Atomsk, Azen, and Seibrik are in losers.
  14. Z

    COT4 Results as I get them (COMPLETE TOP 8 RESULTS)

    Who did Lainther lose to?
Top Bottom