Stand Tall and Proud like the Trophies in Brawl: New sSE Details

Trophy Update

So new information has surfaced about Brawl's Subspace Emissary Adventure, but at the same time he also clued us in how trophies in this game will work. With the setup Sakurai has going, Smash players of all kinds will be itching to replay this mode again and again.

This is by far the nastiest looking enemy I have ever seen...

It seems the intent of Sakurai is to make Subspace Emissary just as central as the multiplayer aspect of Brawl. Trophies being earned through the use of trophy stands as if they were Pokéballs is the basic idea of this update.

Kirby finds himself once again mesmerized by the shine of a trophy stand.

Much like in Pokémon one is required to weaken the enemy significantly in order to turn them into a trophy and capture them.

Gotaa catch 'em all!

If you happen to have a trophy stand with you and you weaken it enough, you can turn that enemy into a trophy by throwing said trophy stand at it.

Go Pokébal-err.. I mean Trophy Stand!

If you succeed in your attempt of it taking it out a loud thud will take place.

BA-BOMB!

And the Poké-err... Trophy is for you to scoop up.

Kirby can't decide whether he wants to eat it or collect, oh the choices...

With the prospects of learning more about the back story about the Subspace Emissary one has even more incentive to collect these trophies and learn the purpose of the enemy who has entangled the very world of Smash.

See, size does matter in Japan...

And then there are the sSE Bosses...

So, now instead of using Pokéballs, you used gold plated discs to change them into trophies...

Since you can't get these trophies if you don’t have a trophy stand, pure skill is not enough-it requires a little luck, too.

I'll make it so you'll somehow be allowed to fight the bosses even after you've already cleared the game, so it's OK if you don’t hunt all these trophies down in the first battle.

It appears that bosses will be, but are not required to beaten through use of the trophy stands. I'm really interested to see how this trophy making will fit into the whole story. Maybe the Emissary will be sealed back into a trophy again in the end, but then, who knows?

Comments (10 of 82)

  1. Does anything happen if you capture the same enemy trophy twice or more? I'm thinking they might be soldable in game or perhaps tradeable between other owners of Super Smash Bros. Brawl? Or maybe it'll add on more to their descriptions.

    Yeah, this really does capture some of the pokemon feel.
  2. Quote:
    Originally Posted by lavamage View Post
    On the left side of the screen in SSE, what do those 2 smash balls/ smash symbols represent?
    Your remaining stocks.
  3. Quote:
    Originally Posted by Silent_X View Post
    You know Kirby didn't damage the Towtow that much before peach successfully threw the trophy base at it.
    Actually, I think its health bar used to be as large as Rayquaza's

    *EDIT*

    On the left side of the screen in SSE, what do those 2 smash balls/ smash symbols represent?
  4. Quote:
    Originally Posted by Wolfgang457 View Post
    I think this is an awesome way to collect trophies, also makes things more interesting for the SSE.


    Quote:
    Originally Posted by Puffball64 View Post
    I-Is....Is he implying Boss Rush Mode?
    Maybe. OR cutscenes and the ability to fight each boss over and over.

    Quote:
    Originally Posted by ChronosMagnum View Post
    Well, the kirby games did have a boss rush mode. It looks pretty apparent.
    Ya, but you should also be able to fight each boss indivdually. And in a rush mode as well. Both=ABSOLUTE WIN!

    Quote:
    Originally Posted by Lemon Drop View Post
    Boss Endurance Mode confirmed? (Where you fight boss after boss in a row until you either beat them all or die)
    That'd rock!

    Quote:
    Originally Posted by SirPainsalot View Post
    I noticed that it said something about Shadow Bugs... I'm guessing the Shadow Bugs are that purple stuff that makes a Primid (hence that a Big Primid "means an increase of Shadow Bugs-- Does that mean that is takes more Shadow Bugs to move a bigger Primid?") and the stuff that the Halberd drops down.
    Ya, intresting find. I agree-maybe there is a way to destroy shadow bugs=??? Attacking it, maybe, to stop primids from being formed and stuff??? I think that will probably be implimented into the story. In fact-it will probably be the objective of many fights-to defend yourself against primids and enemies, and destroy the shadow bugs. Like a survival type thing, sorta!

    This just makes the Subspace Emissary seem so much COOLER!...it's going to be great. Definitely. Two bosses shown thus far...I wonder who will be next=??? Hopefully we'll see some of the following as bosses or common enemies...

    -Reggigas
    -Giga Bowser
    -the/a Fighting Wire Frames Army
    -the/a Fighting Polygon Army
    -Beast Ganon/any Ganon
    -Zant
    -King K. Rool (if he's not playable)
    -Krusha
    -Mother Brain or Metroid Prime
    -Kraid
    -Birdo (lol)
    -Wart
    -Porkey/Piggy
    -Dark Samus (if not playable)
    -Mecha Ridley or Meta Ridley (while Ridley is playable! )
    -Andross (the N64 one, since the SNES one is a AT)
    -The Aparpoid Queen
    -Wolf O'Donell/Wolfen or something (assuming he's not playable)
    -Dr. Robotinic
    -Revolver Ocelot/Liquid Ocelot in a Metal Gear or something
    -Basic Metal Gear REX's, Gekko's or something.
    -Robotonic's Robots.
    -Shadow.
    -Knuckles.
    -Solidis Snake
    -the Black Knight
    -A Dragon enemy, or something; A dragon lord or two, maybe=???
    -Louise from Pikmin, or a giant Pikmin enemy.
    -The Hemlock King from the Wind Waker.
    -A Prime Hunter or two.
    -Redeads
    -Octorks
    -Boblins
    -King Boblin
    -Darknuts

    etc. Those would all be nice-since generic Mario characters are confirmed-and tons of bosses would rock my soxx!
  5. Quote:
    Originally Posted by The Noob Legend View Post
    Yeah, shoot a bullet up their butt, and it turns to stone.
    Sounds pretty darn cool...!
    More like: Go Pokeball.
  6. Quote:
    Originally Posted by airgemini View Post
    This way of getting trophies looks better than Melee's.
    Yeah, shoot a bullet up their butt, and it turns to stone.
    Sounds pretty darn cool...!
  7. This way of getting trophies looks better than Melee's.
  8. Maybe when you beat the game to a certain percentage there can be a possibility to get that Trophy-tizer gun that Bowser and Wario have been seen using in videos. Thus making it easier to obtain trophies, possibly without weakening the enemy.
  9. I love how so much of Brawl seems to be Kirby influenced. Gotta love that Sakurai.
  10. Quote:
    Originally Posted by Silent_X View Post
    You know Kirby didn't damage the Towtow that much before peach successfully threw the trophy base at it.
    I'm not sure if Towtow is a boss (sorry if I'm wrong) but as you can see from the Rayquaza picture, bosses have a ton of life, so Kirby would have damaged Towtow a lot (if Towtow is a boss).

    If Towtow is not a boss, then Peach was probably able to capture it easily because it's just a normal creature, not a boss.






    What I'm wondering is, from the picture of the Big Primid, they mention his "smash attack". I don't know if bosses (who weren't variations of playable characters) in previous Smash games have had smash attacks, but might this be a clue that the Big Primid (or the regular Primids if the Big Primid is too giant to be a playable character) are actually playable characters?

    Just a thought...

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