[TSON]
Hella.
==================POST IS OUTDATED, WILL FIX TOMORROW WHEN I WAKE UP================
Should be rather simple.
Open this: http://www.h-schmidt.net/FloatApplet/IEEE754.html
Open your MiscData[20] in a hex editor of your choice (find out how to group by dword)
Copypaste any 8 digit number (called a Float or Floating Point, and sometimes just FP) after 0x14 in the "Hexadecimal Representation" field and press enter. The number that it represents will appear below it.
Pick a number very far away from it, and find its Hexadecimal Representation.
Replace the old one with the new one you just found
Look for what's changed; document in this thread.
Easy!
[collapse=Luigi's Mansion]14 - Mansion Respawn Time (Frames)
18 - Mansion Respawn Animation Time (Frames)
38 - damage required to break top pillars
3C - damage required to break bottom pillars (when top is not around)
[/collapse]
[collapse=Jungle Japes]14 - Height of water
18 - Speed the water travels at
1C - idk
20 - idk
24 - idk
28 - idk
2C - Klap trap rate[/collapse]
[collapse=Big Blue]14 - Something to do with the positioning of cars? 1000 = fall through floor into void, -50 = cars **** each other
18 - Something to do with floating platforms... I had three out at once. I don't think that's supposed to happen.
2C - Number of cars onstage at the beginning; freezes if too high (Hex)[/collapse]
[collapse=Yoshi's Island]20 = the speed at which the platform tilts (it starts at .1, and putting it to a higher number makes it switch positions instantly)
30 = length of time that the ghosts stay out once they come up (frames)
38 = duration of each season (frames)[/collapse]
[collapse=Mushroomy Kingdom 1-1]14h: .3 by default, no clear effect when changed to 5 or 100
18h: .91 by default, scrolling speed! Sometimes messes with appearance of background flag and castle
1Ch: .74 by default, no clear effect when changed to 5
20h: 6 by default, hit points of breakable blocks
24h: .6 by default, no clear effect when changed to 5
28h: 120 by default, no clear effect when changed to 1
2Ch: 20 by default, no clear effect when changed to 120
30h: 2 by default
34h: 3 by default
38h: 4.5 by default[/collapse]
Should be rather simple.
Open this: http://www.h-schmidt.net/FloatApplet/IEEE754.html
Open your MiscData[20] in a hex editor of your choice (find out how to group by dword)
Copypaste any 8 digit number (called a Float or Floating Point, and sometimes just FP) after 0x14 in the "Hexadecimal Representation" field and press enter. The number that it represents will appear below it.
Pick a number very far away from it, and find its Hexadecimal Representation.
Replace the old one with the new one you just found
Look for what's changed; document in this thread.
Easy!
[collapse=Luigi's Mansion]14 - Mansion Respawn Time (Frames)
18 - Mansion Respawn Animation Time (Frames)
38 - damage required to break top pillars
3C - damage required to break bottom pillars (when top is not around)
[/collapse]
[collapse=Jungle Japes]14 - Height of water
18 - Speed the water travels at
1C - idk
20 - idk
24 - idk
28 - idk
2C - Klap trap rate[/collapse]
[collapse=Big Blue]14 - Something to do with the positioning of cars? 1000 = fall through floor into void, -50 = cars **** each other
18 - Something to do with floating platforms... I had three out at once. I don't think that's supposed to happen.
2C - Number of cars onstage at the beginning; freezes if too high (Hex)[/collapse]
[collapse=Yoshi's Island]20 = the speed at which the platform tilts (it starts at .1, and putting it to a higher number makes it switch positions instantly)
30 = length of time that the ghosts stay out once they come up (frames)
38 = duration of each season (frames)[/collapse]
[collapse=Mushroomy Kingdom 1-1]14h: .3 by default, no clear effect when changed to 5 or 100
18h: .91 by default, scrolling speed! Sometimes messes with appearance of background flag and castle
1Ch: .74 by default, no clear effect when changed to 5
20h: 6 by default, hit points of breakable blocks
24h: .6 by default, no clear effect when changed to 5
28h: 120 by default, no clear effect when changed to 1
2Ch: 20 by default, no clear effect when changed to 120
30h: 2 by default
34h: 3 by default
38h: 4.5 by default[/collapse]