MaskedAvnger
Smash Journeyman
Zero Suit Samus
Ok, moving right along.
Your thoughts on ZSS here.
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That was Zss Theory craft "problem" 4 or 5 months agoBut, as many people say, Shield > ZSS. The problem this poses is that in most matchups, it is better for toonlink to stay airborne.
I wish I had my video vs links24 uploaded now to give you and example but in the set I CP brinstar and kept the match to where the lava pressured him to move up and my aerials would always win (noting that our aerial game is much better then his) Stages like FD and Pictochat open up a very black and white match up when vsing Zss and our approaches are limited but our neutral b (and forward b if aimed correctly) will neutralize your forward b or neutral b it selfBut, as many people say, Shield > ZSS. The problem this poses is that in most matchups, it is better for toonlink to stay airborne.
We if could that would beat using dash attack to punish TL.edit - SFP we can complete our jab combo on toon link ??? =X
This is the issue. TL in shield is not a whole lot better than ZSS in shield. Sure, they both have their punishment options, but neither really has a superb way of beating shield pressure. Toon Link is definitely better off utilizing the air to zone while moving around, but that just plays to ZSS's strengths, because dash attack and uair combine to destroy TL's air game.But, as many people say, Shield > ZSS. The problem this poses is that in most matchups, it is better for toonlink to stay airborne.
I doubt a properly spaced FF bair or nair from ZSS could be punished with nair OoS.Camping isn't too difficult, you just have to make sure that you aren't getting stuck in a whole bunch of animations when you do it. Careful spacing is needed as well. Don't let her get under you as well, since she can just own you with Uair and UpB. If you do get hit by a Uair, DI and get out of there. If you get hit by an UpB that sends you to the ground, you can tech that landing.
Almost all of her moves can be punished with OoS Nair. The ones that don't fit are the ones that have long range (SideB, Ftilt tip, Dsmash, I think Dtilt tip too).
The moves you described as being safe for ZSS on TL's shield. are the only moves she uses to pressure shield anyway.Then those will go along in the list, unless maybe we can get a grab in. Not too sure about the shield push and range though.
This. These aren't the only reasons, but they are the biggest reasons. Camping allows her to hit us in all of our b-move animations from mid-long range, with side-b. Because of this, you have to stay in her grill. Don't be reckless with z-air and constantly trying to use that as your ticket in. Doing so well lead you to getting baited and eating side-b when you are at kill percent.Because her weakness is shields, and you can't punish OoS from long distance. It's best to stay close with her.
Plus, her mid range options work well against us (Side B hitting us from mid range while we're trapped in animations for example).
These aren't the only reasons though.