Oh! Another difference between Brawl and other fighting games, but this one isn't related to its mechanics... Other games get releases of newer revisions, with the re-balancing of old content and addition of new. Brawl is static, it will never be rebalanced or have new content. So, if we find a problem with the game, we either have to make a rule to stop that from being a problem (such as circle camping, IDC's mechanics, scrooging [and maybe planking]), etc), or abandon the game altogether. And as we know, as the community of the game, abandoning the game is out of the question, so the only answer left for us is making a rule against those things...
Or formulate a system that eliminates them given what we have in the game itself. For example, look at our counterpicking system. Where did
that come from?
Actually, funny sidetrack here. Amazing Ampharos actually outlined a very good system for stage selection where you would never have to ban a stage. Yes, I mean "every stage legal".
http://www.smashboards.com/showpost.php?p=10942650&postcount=58
http://www.smashboards.com/showpost.php?p=10945038&postcount=68
http://www.smashboards.com/showpost.php?p=10947891&postcount=83
http://www.smashboards.com/showpost.php?p=10950553&postcount=87
http://www.smashboards.com/showpost.php?p=10953338&postcount=97
http://www.smashboards.com/showpost.php?p=10958326&postcount=102
In short, first characters are chosen double blinded, then revealed, then you strike from the
entire stagelist (not "wide legal stagelist"; this includes every stage, although even I'd bar a stage like Warioware from it simply because the results there are so completely random). It rewards characters almost completely accurately to their ability to play on stages in brawl. Yes, you have to strike stages like GHZ and MSI against DDD. Yes, you have to strike stages like Temple and NPC against Fox. But why shouldn't you have to? They have degenerate tactics on those stages, but they don't get to use them. Ever. Unless you're sending them there because you know that you won't **** up there (and only a stupid player would do something like that; think going MSI in the DDD-Olimar matchup). Read AA's posts, it's a pretty interesting suggestion.
Stage selection is very iffy anyways, because it's not that each player chooses a stage and gets to play on it (like with characters). But this method leads to banning absolutely no stages. Which leaves, on the list of things that have to be banned:
-Perfect Planking (debatable; see if you can strike MK to a stage where it won't work permanently) and IDC or Metaknight
-Infinite stalls
-Chain Jacket Freeze Glitch
...I think that's it. It's not ideal for a competitive game, and not fully originalist (by originalist philosophy, if MK manages to get the lead and keep it until he can start IDCing or keep it via perfect planking, he earned the win). However, even the most ridiculous originalist realizes that without those bans, the game simply is not competitive material, at which point, yes, we have a choice: abandon the game or ban these issues. Now logically speaking, you should be as originalist as possible. But realistically speaking, you should be as originalist as possible to allow a good competitive game. It's proven without a doubt that such stalling is broken, so it is a necessary evil. Between that and abandon the game, I'd say it's a pretty easy choice.
However, ban as little as necessary
should be the motto. And this is, as far as I'm aware, the least possible. Again, this philosophy (as originalist as realistically possible) is backed up by all of the statements placed against constructivism. The only issue is that what is
absolutely necessary to remove to leave the game competitive is subjective. A pity.
However, I dare you to go "lower" than this and keep it competitive. Going "higher" goes against the (as shown, better than pure constructivist) philosophy.
But hey, look at what happens when we try and think of rules: we get told it isn't competitive according to Sirlin by other people, so the only door you guys leave open for us is "abandon the game". Why hasn't the argument ever gone both ways, I wonder? If the Sirlin followers don't like the game turning scrubby, why don't THEY abandon the game instead? Just a thought.
We don't abandon the game because we're right. Justification for that statement is more or less given, I suppose. Or at least, for this purpose, we see it justified to presuppose this statement. If we're wrong, then we wouldn't abandon the game either, but rather our philosophy.
We're trying to make Brawl into a fighting game, when inherently, due to many very different elements when compared to other actual fighting games, Brawl is not one of them. Brawl was also designed so that it wasn't competitive and instead was played for fun, or so people claim Sakurai said. Taking these two things into account... Isn't it possible that for our goal as the competitive Brawl community, to make Brawl competitive when it was the game designers' wish to NOT make it competitive, we'd have to impose one or two "scrubby" rules?
Funny. Because get this: you can play brawl competitively while only banning one stage out of 40 (more realistically 44 due to Mario World 1-1 and 1-2 and how different the different pokemon on spear pillar are) and either one character and one tactic or just three tactics (one of which is a gamebreaking "glitch").
It may not exactly be a fighting game. But it is still competitive. To claim that designer intent goes against what is actually built into the game is rather silly, isn't it? This isn't like Mario Party, which is simply too random to ever be competitive, or Legend of Zelda, which cannot be made competitive because it's one-player only. You literally need 3 minor rules against broken tactics (and come on, SF2T/HDR, famously one of the most competitive games ever, had to ban a
character!). Yes, it's scrubby. But between that and abandoning the game... Meh, I'm sticking with the game.
That doesn't mean it's all right to go around banning everything though. As said above, minimizing constructivist influence should be a goal.
If there was a game that would make a great competitive game, but the designers made it that after every match P1 would win, would we respect the game's decisions, or would we create a rule to bypass this and make this would-be great competitive game, actually playable? It would go against the designer's wishes in that we're not respecting the game's decision, we're altering it into something we want it to be.
I'm sure an example like the one above has been brought up before. It's not broken because it doesn't affect the gameplay nor does it create an overcentralization of tactics. It doesn't make the game unplayable, it's just that P1 always wins. So, the rule of creating new endgame conditions such as "the one with lowest damage when the timer runs out wins", "the one who loses all 3 stocks loses", would end up going against the designer's wishes, and against the game's decisions... A great game is hindered only by this. Would the rule be well-founded? Would it follow Sirlin's suggestions according to his write-ups?
Yes, it would.
http://www.sirlin.net/ptw-book/what-should-be-banned.html
ctrl+f "Akuma".
That's the same thing as cultures, politics, differing laws per county, rules for games per group of people (have you ever found an universal hide-and-seek ruleset when you were a kid? It always depended on the ones who played it, yet everyone plays it just fine). And even though there might be no limit to a constructivist's philosophy, there's also the reality that there will always be limits imposed by the constructivists themselves. No constructivist would EVER suggest "shields must be banned because they are too safe", or "Jigglypuff has to take out a total of 2 stocks to win due to her killing power"(and other examples of ridiculous extents), you have to admit that it's true.
Oh, it's possible. And there's no reason a rule like that would be less valid than, say, "If the timer runs out, the player with the most ground time wins". Absolutely none. Neither addresses a serious concern to the metagame or a tactic that is utterly broken, both aim to rebalance the game towards a certain goal.
They're human with a line of reasoning different than originalists, and that's it: they're not stupider or dumber because hey follow the constructivist's line of thinking, just like conservatives aren't stupider than liberals and vice-versa... It's just different ways of thinking what is best and what isn't.
We're all different, so our views on what's "best" is also different. It doesn't mean others are wrong, it just means that they have different answers for the same situation.
Our views on the best is also highly subjective. The best game,
competitively, however, is not subjective. It's objective. However, it's so ridiculously hard to find that we're better off not mucking around with the original game beyond what we
know is heavily broken.
Different rulesets don't create different games, it creates different metagames, which is pretty much as simple as possible, strategies built around their own rulesets, or their community's preferred ways of playing.
Not really. "Brawl without shielding" is a completely different game from vBrawl. It's a different game in the same sense that Brawl+ is a different game, and how BBrawl is a different game, and how Brawl- is a different game. The metagame is different, but that's because the actual game people are playing is different too. It's the same how "Brawl with stage counterpicking" is a completely different game from "Brawl with full stage striking each match".
Inherently the game's the same, people will still be able to apply everything they know about the game with no problem at all
You tornado me. What do I do? Shielding is banned, after all.
My typical strategy is "aircamp and play very defensively so that the timer runs out". Now I have to completely revise my game plan because the rules say that that is an illegitimate method to win.
It's not.
(however, rules that change the win conditions of a match are pretty big changes... They should be thought out heavily and debated for a while before being released to the community). The only difference is that metagames change. Players will play differently than others in your region due to they having a different ruleset, and different things to worry about.
See above.
The BBR's goal is to make a ruleset that's accepted by all so that we don't go through just that: people not used to our rules and used to their own won't have to travel to our tourneys (or us traveling there), only to find out they're being beaten down by something they had rules against in their own region. Whether or not the BBR has been getting better or worse is up for debate (although it favors the latter according to the public view of things, as well as a couple of BBR members themselves); the goal remains the same from when it was founded until today.
Being accepted by all is important, but it's not gonna happen. The least scrubby ruleset under which competitive brawl is still possible is listed above. How many people are going to glance at that, say "dis ***** iz MAD" and go on banning every stage except for one, three characters, and shieldgrabs? (Yay for hyperbole, but you get my point.) I mean, they basically went out on strike when the BBR decided that PTAD, Green Greens, and the like were viable stages for competitive play.
Those are examples of people who choose not to follow Sirlin's view on what competitive should be, and have found greater success than by following Sirlin's write-ups. Pokemon is one such game, and it actually has quite a large competitive fanbase. I wouldn't say Sirlin's wrong, but this game's competitive scene formed around rules that go against Sirlin's reasoning of what competitive should be, and now their community has grown around them. Changing the rules back to 'originalist' would completely destroy the community, and there would be MANY people against such a drastic change. Would you agree that it's the best thing to do in this situation, destroying an entire competitive community simply to have them follow the "right" way?
Well they've chosen not to play Pokemon, they've chosen to play a different game.
I wouldn't change it.
Well, you left out an important part here: limitations. Smart constructivists would know when to stop limiting, and what would be going "too far".
No, because "too far" is completely subjective. If I think that banning every stage except FD and every character above B tier is not "too far", then that opinion is, according to constructivist theory,
just as valid as people saying that banning MK/PTAD/aerial stall tactics is "too far".
Banning MK isn't THAT out of the question for example. There's controversy surrounding him, meaning that there's a chance that he might actually be bannable (as well as the opposite), so their banning of MK would actually be reasonable with the right arguments. But when they ban ICs or Falco, what real reason would they have for banning them both?
Same reason as is clearly present in this rule and several others-"they're gay, we don't like them, they're stupid". Or, more in their words, "Brawl is a better competitive game without them". Which, when going with constructivist theory, is, again,
completely subjective. I just got wrecked by this line of thought a little while back, ask Luxor.
EDIT: Found it.
http://www.smashboards.com/showthread.php?t=282897&highlight=Wrong&page=1
(Or just skip to page 6)
I'm quite sure a hypothetical BBR in a hypothetical constructivist Brawl community would know what to ban and what not to ban, as long as their trigger finger is controlled (which should be). Banning is a last resort for both sides: if something is deemed too extreme, it's gone from the game (Global vs Surgical, they ban different things as solutions to the same problem according to what they think is right)... But only if it's deemed too extreme.
Nope.
We have originalists, and we have constructivists... Global changes, and surgical changes... Liberals, and conservatives... Devout religious followers, and atheists... Which side is right and which side is wrong is completely up for debate, but I'll tell you something: you can't decide which side IS right without conclusive proof, and proof for these things is impossible to get.
Global, Liberals, Atheists, Originalists. Get@me.
Comparing Originalism to such debates is faulty, mostly because there
is a right answer. From a purely ideological standpoint, originalism is better. From a pragmatic standpoint, as originalist as realistically possible is the best position.
EDIT: Oh yeah and
this thread has a lot of the best arguments in it. It also tells me I'm misinterpreting originalism, or OS made the same mistake I did.
EDIT2: And then he tells me it's gonna take a while for his response because he has some travelling to do. Phooey.
Anyone else wanna take a shot?