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Dumbfire

Sex? Yes, I'm familiar with the theory
Joined
Oct 31, 2009
Messages
2,397
Location
The Netherlands
NNID
AncientSunlight
Custom CSS work, but the CSS fix code wich allows the order to be changed and stuff, and those are not ported yet, and thats what they said to not ask. Yes, somebody asked those already, a lot of people like a lot of times yes.

Also I just got a hold of a new PAL ISo and used it for some things. First of all, Delfino Plaza hacks seemed to not work, so I ported some Delfino Textures to PAL, if everybody wants any just tell me.
I can get a Common3.pac and upload it too, if the PAL disk even has one.
 

Dumbfire

Sex? Yes, I'm familiar with the theory
Joined
Oct 31, 2009
Messages
2,397
Location
The Netherlands
NNID
AncientSunlight
Okay, youll have to wait till after this weekend tho, Im going to a friend and wont be here for a while sooo..
 

basvhout

Smash Apprentice
Joined
Jan 15, 2009
Messages
100
Location
Netherlands
Custom CSS work, but the CSS fix code wich allows the order to be changed and stuff, and those are not ported yet, and thats what they said to not ask. Yes, somebody asked those already, a lot of people like a lot of times yes.

Also I just got a hold of a new PAL ISo and used it for some things. First of all, Delfino Plaza hacks seemed to not work, so I ported some Delfino Textures to PAL, if everybody wants any just tell me.
I can get a Common3.pac and upload it too, if the PAL disk even has one.
thanks, but i did a tierlist setup so the order can be changed, so ill just wait for the zss/zelda/pokemon fixes to be ported :]
 

Qaomen

Smash Cadet
Joined
Nov 12, 2008
Messages
58
Location
Netherlands
Pacs are ported with the pal pac converter, we have some of the codes but not all. But if we use riivolution I think were actually not that far away. We just need some codes to be ported but nobody is porting lol.
(About Brawl+)
Which codes still need to be ported? (Maybe I can actually try to do something for a change)
 

basvhout

Smash Apprentice
Joined
Jan 15, 2009
Messages
100
Location
Netherlands
(About Brawl+)
Which codes still need to be ported? (Maybe I can actually try to do something for a change)
CSS fixes for Samus/ZSS and Zelda/Shiek V2.1 [spunit262] (6 Lines)
04693D50 38800004
06693D6C 00000008
38000000 3880000F
046900E8 60000000
04697F58 60000000
04697EEC 60000000

Independent Pokemon Engine +no wreck My Music V2 [spunit262] (11 lines)
06407BD0 0000000E
04030F0D 1E1B1F1B
201B211B 221B0000
C2684964 00000007
881400B8 2C00003F
41A00028 2C03001D
40A20008 3860001E
2C03001F 40A20008
38600020 2C030021
40A20008 38600022
987400B8 00000000

would be awesome. it really belongs with brawl+ in my oppinion
 

Luigi74437

Smash Cadet
Joined
Apr 18, 2010
Messages
32
1. Whats "RiiVolution" and how do I get it?
2. To get the css fix code to work does the file replacement code need to be activated? (Whats the latest Pal version?)
 

Michi

Smash Apprentice
Joined
May 27, 2010
Messages
112
Location
Germany
Now we can finally use CSS like this:
http://i105.photobucket.com/albums/m202/antjor_s38/Textures Thumbnails/CSSDFB150.png
CSS Fix [Phantom Wings ported by Deathwolf]
04698500 C2000000
04695468 40820030
04695490 2C030000
046816B4 60000000
Awesome ****.
when I use this one: http://i105.photobucket.com/albums/m202/antjor_s38/Textures Thumbnails/CSSDFB150.png

it looks really weird. The characters lying upon each other. I would upload a picture of it, but for unknown reason I can´t upload pictures atm.
 

Dumbfire

Sex? Yes, I'm familiar with the theory
Joined
Oct 31, 2009
Messages
2,397
Location
The Netherlands
NNID
AncientSunlight
That is because you need special codes for that CSP wich are made for that one, not only the CSS fix code.
But porting that codes just for one CSP is really not it..
 

Dumbfire

Sex? Yes, I'm familiar with the theory
Joined
Oct 31, 2009
Messages
2,397
Location
The Netherlands
NNID
AncientSunlight
I dont think so. Ive searched thrue this whole thread and the database itself and I havent find such a code.
Also, I use ntsc brawl now, but Im still open to getting things from my pal brawl iso, or porting simple things. I cannot port codes tho.
 

BUGKILLER23

Smash Rookie
Joined
Mar 17, 2010
Messages
16
So for what is the CSS Fix actually now (i know what its for) i mean the only thing i get is that the P1 icon is a little bit faster or bigger but i cant select ZSS as a single character or shiek and the three pokemon
 

BUGKILLER23

Smash Rookie
Joined
Mar 17, 2010
Messages
16
So that would mean if download a common5.pac(i think this commom.pac file is for the CSS)
that is ntsc-u and port it into a pal .pac file i could use it with this code?
 

standardtoaster

Tubacabra
Joined
Nov 26, 2009
Messages
9,253
Location
Eau Claire, Wisconsin
http://www.smashboards.com/showthread.php?t=268148

I do not know if the song ids are the same in PAL as they are for ntsc-u. The victory ids are the same though.

Custom Victory Themes v1.2 [Dantarion, ported to PAL by standardtoaster]
0640B770 000000B8
0000283D 0000283E//Mario, DK
0000283F 00002840//Link, Samus
00002854 00002841//ZSS, Yoshi
00002842 00002843//Kirby, Fox
00002844 00002845//Pikachu,Luigi
00002846 00002847//Falcon,Ness
00002848 00002849//Koopa,Peach
0000284A 0000284B//Zelda,Shiek
0000284C 0000284C//IC's,Popo
0000284C 0000284D//Nana,Marth
0000284E 0000284F//G&W,Falco
00002850 00002851//Ganon,Wario
00002852 00002853//Meta,Pit
00002855 00002856//Olimar,Lucas
00002857 00002858//Diddy,Charizard
00002858 00002858//Charizard(Independant),Ivy
00002858 00002858//Ivy(Independant),Squirt
00002858 00002859//Squirt(Independant),D3
0000285A 0000285B//Lucario,Ike
0000285C 0000285D//ROB, Jiggs
00002860 00002843//Toon Link, Wolf
00002861 00002862//Snake, Sonic
00002848 00002851//Giga, Warioman
 

standardtoaster

Tubacabra
Joined
Nov 26, 2009
Messages
9,253
Location
Eau Claire, Wisconsin
Ported another code. I'm not big on pokemon trainer, but as far as I know, this gives infinite stamina. I tested it and that seems to be the case, but I would really like someone else to test this as well.

P.Trainer Infinite Stamina [Phantom Wings, Spunit262, ported to PAL by standardtoaster]
04A87BB4 60000000

Shield Size [spunit262, ported to PAL by standardtoaster]
04B84478 XXXXXXXX
Default 3F800000 (1)

Infinite Coin Launcher Coins [James0x57, ported to PAL by standardtoaster]
046AECA8 000003E7
 

BUGKILLER23

Smash Rookie
Joined
Mar 17, 2010
Messages
16
in the wiird forums i was looking for SB3 codes for PAL and a guy said that the US codes worked for him cos he changed (in the game ID and the digits of the text codes)E to P.
Is that even possible and can we also use this for unported Brawl codes?
 

standardtoaster

Tubacabra
Joined
Nov 26, 2009
Messages
9,253
Location
Eau Claire, Wisconsin
That's how you port codes, lol. You need to find the same data address in PAL as the one in ntsc-u and then change it in the code. Smaller codes are usually easily ported because you don't have to do much poking around. Whereas larger codes, such as the file patch code fort ntsc-u are not ported because it requires a lot of work from multiple people to find the same ASM locations.
 

pikazz

Smash Lord
Joined
Dec 6, 2009
Messages
1,868
Location
Sweden, Umeå (Currently in Seattle)
NNID
pikamaxi
in the wiird forums i was looking for SB3 codes for PAL and a guy said that the US codes worked for him cos he changed (in the game ID and the digits of the text codes)E to P.
Is that even possible and can we also use this for unported Brawl codes?
That's how you port codes, lol. You need to find the same data address in PAL as the one in ntsc-u and then change it in the code. Smaller codes are usually easily ported because you don't have to do much poking around. Whereas larger codes, such as the file patch code fort ntsc-u are not ported because it requires a lot of work from multiple people to find the same ASM locations.
sounds funny, still cool, a bit weird and a litte bit confusing
I want to test it :3
wanna try to port the code "give alloys winning/losing poses"
but I saw somewhere it was a NCTS and PAL memory dump somewhere what would be useful. dont know where
 
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