• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

[QLD] LanSmash Thread | 2010 Season over | "Power of One" next year

What days are you attending? (Even if you're not playing)


  • Total voters
    21

Vyse

Faith, Hope, Love, Luck
BRoomer
Joined
Jul 6, 2005
Messages
9,561
Location
Brisbane, Australia
This thread is a work in progress, but yeah. I figured I should be getting up something quick smart. I'm finally finished uni, so I have a lot of smash related things to do between planning this, smash play this weekend, devising a 12 month plan for next year to take to sponsors and organising SummerSmash:



SF/SSBM/SSBB/HALO/CSS/TF2/L4D2

___________________________


What to Expect
  • A large scale Queensland tournament
  • Tournaments for both Melee and Brawl to cater for the player base of each game
  • A massive venue located in Brisbane ensuring maximum room for smash!
  • Projector Set up for people to really show case their skills
  • Recording equipment to capture and youtube the best Queensland has to offer
  • Pools matches for Singles events, to ensure players of all skill levels get maximum matches in
  • Permanent Setups for each of Brawl and Melee during each event in the Friendlies Area
  • Nintendo 64 Side Events
  • Cash Prizes for the winners!

___________________________

When and Where?

Date: 18th/19th December 2010 - Saturday/Sunday
  • Being situated on a Weekend means it can allow for maximum local attendance

Address: Kessels Road, Nathan Queensland 4111

>>> Google Maps Link! <<<
___________________________

Schedule
Very not as of yet thought through Schedule:

December 18th, Saturday

10am - Brawl Doubles Registration
10:30am - Brawl Doubles
1:00pm - Brawl Singles Registration
1:30pm - Brawl Singles Pools
5:00pm - Brawl Singles Double Elimination

December 19th, Sunday

10am - Melee Doubles Registration
10:30am - Melee Doubles
1:00pm - Melee Singles Registration
1:30pm - Melee Singles Pools
4:00pm - Melee Singles Double Elimination
___________________________

Location: QSAC (ANZ Stadium)
Kessels Road, Nathan Queensland
  • This venue provides a great deal of space suitable for a state level tournament
  • This venue includes a range of facilities necessary for such a tournament
  • Easy access via bus systems which travel from nearby train stations and are only 20 minutes away from Brisbane central station.
  • Will take place in a large, walled room dedicated to smashers
  • Heaps of free space for parking!

___________________________

Sign up on Facebook!

Make sure you join Australia's Smash Facebook group:
http://www.facebook.com/home.php#/group.php?gid=89020694390

By signing up here, you will be reminded when this tournament will be on!
(Not to mention kept up to date with the latest happenings with tournaments Australia wide)

___________________________

Event Entry Costs

Venue Fee: $15/day or $25 for 2 days* (Mandatory to compete)
Brawl: $10 (Includes Singles and Doubles)
Melee: $10 (Includes Singles and Doubles)

Spectators: Free

Discounts:
Bring a TV + Wii + Brawl/Melee: $5 off Venue Fee (Discount is not cumulative for multiple TV’s)

___________________________

Pot Split:
Winners of events will receive a cash prize determined by the pot split. The amount of people present at a tournament will also influence the amount of places that receive a prize.

1st: 45%
2nd: 25%
3rd: 15%
4th: 10%
5th: 5%
___________________________

Ruleset under construction

SantaSmash 2011 Brawl Ruleset:

The following list is a ruleset for use at SantaSmash’s Super Smash Bros. Brawl Tournament. This rule list is an adaptation of the official Smash Back Room ruleset released 04-08-2010.
(http://www.smashboards.com/showthread.php?t=282814)

Golden Rule: If players wish to alter or ignore any of the following rules with rules more familiar to them (such as ‘random starter select’ instead of stage strike) they may on the premise that all parties to the matter agree to it before hand.

General rules:
  • 3 Stock
  • 8 Minute Timer
  • Items set to “off” and ratio set to “none”
  • All sets with the exception of the championship match are best of 3 whilst the championship set is a best of five
  • In the event of a dispute, controller ports will be selected by Rock-Paper-Scissors
  • No player may choose a stage they have already won on in that set unless agreed upon by both players.
  • In team matches, the ports will be determined in a 1221 fashion; whoever wins the RPS will choose first, then the opposing team will get their ports, and then the teammate of the RPS winner will get the last port.
  • In team matches, the ports will be determined in a 1221 fashion; whoever wins the RPS will choose first, then the opposing team will get their ports, and then the teammate of the RPS winner will get the last port.
  • Metaknight's Infinite Cape glitch is banned.
  • You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility, so bring an extra controller if possible and always check to make sure you're using the correct settings BEFORE a match is played. If a match is to be restarted due to controller functions, it must be agreed upon by both parties.
  • Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
  • Excessive Stalling is banned*
*Excessive Stalling: The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Running away from an opponent to reach a better position is not excessively stalling, while doing an infinite grab endlessly against a wall is. Any infinite chain grabs must end quickly after 300% has been reached so as to prevent excessive stalling. ‘Planking’ is also tantamount to excessive stalling.

Set format (In Order of Procedure):
1. Opponents choose their characters for the first match *
2. Opponents start the stage striking procedure**
3. Each player may announce one stage to be banned for counterpicks of the set
4. The first game is played, using the stage chosen during step 2
5. The loser of the previous match announces the next match's stage from either the Starter Stage List or the Counter Stage List
6. The winner of the previous match chooses their character
7. The loser of the previous match chooses their character
8. Repeat steps 5-7 for all proceeding matches
*Double blind character selection may be called for the first match
**Stage Striking: Players determine a winner from Rock-Paper-Scissors, coin flip, etc. Beginning with the loser, players alternate turns in eliminating stages from the starter list until only one remains. This stage is the starter on which the set begins. These “struck” stages are not banned and can be chosen later in the set. (Unless either player chooses to ban one of them in step 3)

Stage List

The stage list to be implemented is based on current metagame analysis and the impact of these stages based on informed evaluations of each stage’s tournament viability. This is also influenced by educated, common arguments made for and against each stage and successful tournament stage lists seen in other states and countries.

Starter
Battlefield
Yoshi's Island (Brawl)
Smashville
Pokemon Stadium 1
Lylat Cruise

Counter
Final Destination
Castle Siege
Delfino Plaza
Frigate Orpheon
Halberd
Pictochat
Brinstar

Additional Rules for Doubles Tournament:
  • Life Stealing is allowed
  • Set team attack to ON
  • Hanenbow is moved to counter pick
Special Rules
These rules are in place for rare or exceptional circumstances
  • Port Slob Pick: On a player’s counter pick, that player may opt to redo the port selection process with that player or team picking their port first in the 1221 method.
  • Resolving Ties: Any games ending in time running out should always be decided by stock, and then percents. If percents are the same or both players die simultaneously, sudden death will be played out. (This does not include Bowser’s suicide klaw).
  • Color Blind rule: Should a player have a color-based disability, he or she may request in a teams match to have a specific color for their team. This is so characters such as Lucario or Sonic can be granted the blue team so that there is not unnecessary confusion.
  • The Mages DQ rule: After a match has been called, if a player is two minutes late he will receive a warning. At 4 minutes late, he will be given a loss for the first game of the set. After six minutes, he will be given a loss of the entire set.

___________________________

SantaSmash 2011 Melee Ruleset:

Super Smash Brothers: Melee (singles and doubles)

The following list is a ruleset for use at SantaSmash's Super Smash Bros. Melee Tournament. This rule list is an adaptation of the official Smash Back Room ruleset released 1-16-2008.
(http://www.smashboards.com/showthread.php?t=137382)

General Rules
• Items are set to off
• The stock is set to 4
• The time limit is set to a minimum of 120 seconds per stock
• All sets are best of 3 matches
• In the event of a dispute, controller ports will be selected by Rock-Paper-Scissors
• No player may choose the stage they last won on
• Ties will be broken by lives, then percentage. In the event of a percentage tie, one stock sudden death will be played
• Wobbling is allowed except when used to excessively stall a match
• The Ice Climber Freeze Glitch is banned
• Jigglypuff's rising pound stall is banned
• Peach's bomber stall beneath levels where she is unreachable is banned (example: FoD)

Set Format (in order of procedure)
1. Opponents choose their characters for the first match *
2. Each player may announce one stage to be banned for the entirety of the set
3. The first stage will be played at random from the Random Stage List **
4. The loser of the previous match announces the next match's stage from either the Random Stage List or the Counter Stage List
5. The winner of the previous match chooses their character
6. The loser of the previous match chooses their character
7. Repeat steps 4-7 for all proceeding matches
*Double blind character selection may be called for this match
**Opponents may instead agree upon a random stage


Random Stage List

Fountain of Dreams
Dream Land
Final Destination
Battlefield
Yoshi's Story

Counter Stage List
Pokemon Stadium
Brinstar
Rainbow Cruise
Kongo Jungle
Mute City
Poke Floats
Corneria

Additional Rules for Double's Play
• Life Stealing is allowed
• Set team attack to ON
• Add Dream Land: Fountain of Dreams to the Banned Stage List

___________________________

House Rules

1. No running, dancing, cartwheels, Shuffling, jumping (includes wall-jumping), Shoryukening (And all like dragon fist movement inputs thereof), ballet, setting up Cricket inside the venue, Amateur Wrestling, kicking footballs, break dancing, Running Short Hop Falcon Knees/Punches from across the room, tea-bagging, surprise leap-frogging, glomping, tee-ing off, Flash Kicking (and all hold variants thereof): Self explanatory. In an environment with cables running everywhere, there’s bound to be a disaster. Hadouken’s are fine, provided that they are not aimed at competitors, equipment, closed windows, walls, the floor or the roof. Please, oh please think of the bond money >.>

2. Bring your own controller:
Controllers will NOT be provided for competitors to use (In the Brawl and Melee tournaments). It is an expectation that all competitors provide their own controllers. Do not use any person’s controller without their permission or expect a disqualification. Borrowing another player’s controller for the duration of your time at the tournament is completely fine. This is just to say that the tournament will not be providing competitors with controllers.

3. No ‘friendlies’ during early rounds: In the early rounds of each tournament bracket, there will likely be a shortage of free setups. Do not use TV’s for friendlies until TV setups outnumber the amount of matches in any given round of a bracket. When there are free TV’s, go for your life!

4. Keep the bad attitude at home: We’re all good mates in the Australian Smash community. We’re not here to argue, pick fights or put people down. We’re here to compete against each other respectfully and responsibly. This is a competitive gaming environment, so I expect and encourage competitive trash talking, however players should feel as though they can talk to anybody at the tournament at any time and be greeted with a civil response. If for whatever reason you feel as though you aren’t capable of being polite, go home, because if I see it myself, you’ll be asked to leave. We understand that some people may be afraid or put off by competitive gaming environments and we would like to change that perception through this tournament. Smash is a fun game for happy people after all :)
5. If you eat inside, clean up!: If you manage to make a mess, clean it up yourself please.

6. Setups must be used for the tournament: At least, to qualify for the discount, any setups must be configured for the tournament at all times. That means no switching it to another game if it’s already set up. The only setups that bypass this rule are the N64 setup and the Street Fighter IV set up.


7. Finals and Crew Battles:
All consoles and TV’s not being used during finals matches and Crew battles must be switched off.

8. We have to leave by 11:00pm:
This is not negotiable; we have to be well and truly done by that time. If we’re not, then Melee Singles/Doubles will be ending prematurely :(

9. Refunds do not happen after tournaments begin:
This is pretty vital to know. I can and will give refunds to participants for events, but not for events that are in progress unfortunately (since that is largely unfair to the other competitors). The Venue fee is not refundable.

10. No Smoking or Alcohol inside the venue: There are smoking areas designated for smokers, so if you are so inclined, go for your life (no pun intended). Absolutely no alcohol though please :)

___________________________

Advice to new players (And old players alike)

Best Advice: Join Smashboards: If you really want to make headway in the world of competitive smash, check Smashboards regularly and become a regular poster. Smashboards is the home base of smash in Australia, it’s where players organise tournaments and practice meets and each of these represent great opportunities to enter the scene, improve your skill as players and make new friends along the way.

1. Introduce yourself: Before a match in the tournament; introduce yourself to your opponent. This meeting is no different to any other, and it makes for a much friendlier environment if competitors can do this much.

2. Keep your controller with you: Always keep your controller on you. You never know when your match might be called, and then you suddenly can’t find your controller. Controllers are easy to lose, and if you use the Wii Remote + Nunchuk setup, losing your controller could be very costly.

3. Label EVERYTHING: Do it. Get a permanent marker and label your discs, cases, memory cards, controllers, consoles, power boards, cables and TVs. For the things you might not want to put a mark on, perhaps apply a length of clear sticky tape, and write on that. Everything you bring to this tournament is your own responsibility and this is a good way to ensure that other people don’t accidentally pick your stuff up.

4. Ask for friendlies!: When there are free TV’s towards the later end of the tournament and you see a free TV, sit down, plug in and ask the nearest person for a game! Even if every TV is taken, just find a TV with only a couple of people at it, and ask for a turn after their next game. The only way to get better is to maximise your opportunity to play at every tournament, and you should not be afraid of asking someone for a match, or for a turn in the next game. You cannot be faulted for taking an initiative in maximising your tournament experience in this way and I would encourage it.

5. Be Co-operative, Be helpful: The success of a large scale tournament is largely dependent on the co-operation of all of its participants. If you’ve bought equipment, that’s great, but also make sure that the first thing you do is set it up as well. If you’ve just arrived with friends, make sure you help them set up their equipment as well. Heck, if you see anybody trying to set up equipment, tables, chairs, etc. Help them out.

When tournament directors ask for participants to do something, please listen to them and do what they say, it’ll makes things fun for everyone :)

6. Times are not final:
Things usually happen, and underestimations made, and generally speaking, we don’t always run on time. The tournament will run well into the night, so don’t expect your event to be over before you need to leave. I’m not saying skip your 7pm shift at Subway if you’re only attending for Brawl, but just be mindful that the tournament probably won’t run right to the minute of the schedule.
 

J-Birds

Smash Lord
Joined
Nov 20, 2008
Messages
1,247
Location
Smansion
Yeah ill be there unless something comes up.

Lets get a strong Melee attendance for once,
Rob - Check
Rest - ??
 

seaDORF

Smash Journeyman
Joined
Oct 28, 2009
Messages
474
Location
Brisbane, Australia
Why are you concerned about who goes from the melee scene jbirds?

I'm ur biggest rival. You should be studying the falco match-up.
 

Vyse

Faith, Hope, Love, Luck
BRoomer
Joined
Jul 6, 2005
Messages
9,561
Location
Brisbane, Australia
This should work out well because Street fighter is on the Melee day and bar dean, most of you are Melee/SF. If you don't want to play Brawl day 1 you can bring your PCs/Laptops.

Good times.
 

Sieg

Smash Champion
Joined
Nov 3, 2005
Messages
2,991
Location
Dreadzone
Can I ask why you line out rules rather than just plain out deleting them?

Seems pretty silly tbh lol.

I should be there computer and all.
 

Vyse

Faith, Hope, Love, Luck
BRoomer
Joined
Jul 6, 2005
Messages
9,561
Location
Brisbane, Australia
I kept them there because I want to keep the formatting, and where better than where it'll eventually go!

I suppose I could set up a pastebin or something. (Microsoft word mangles posts usually).
 

seaDORF

Smash Journeyman
Joined
Oct 28, 2009
Messages
474
Location
Brisbane, Australia
Rules!!!!!!!!!!!!!!!!

i thought oldman would've commented by now. C'mon TD, study ruleset intensely and use rules to beat everyone on the weekend.

'No infinites'
'Oh, i can get you for excessive stalling'
'OH! you paused, immediate disqualification'
'Nah that level is banned as of a couple months ago'
 

ACCELERATE

Smash Lord
Joined
Oct 7, 2005
Messages
1,180
Location
Spot Dodge Down Smash ... town.
Because it's such an accomplishment to beat QLD in Brawl...
And Melee.
Lol.
Yes kas we get it everyones **** and takes it way too seriously. And you and zac are soooooo ****ing cool because you don't care and sandbag.

Congrats you two are the coolest guys in a childrens video game scene.

Life accomplish for kids to hear about in later years.

Now **** off and stop posting useless negative pathetic ****.
 

Sirias

Smash Champion
Joined
Dec 1, 2006
Messages
2,626
Location
Sydney, Australia
That's nice (and hypocritical), (fail)Ryan.
Wah.

So anyway, bed time for me, ror. :D
I'll probz be going out this Saturday night so if anyone's up for that instead of Smash gimme a txt.
Wubz.
 

Aussierob123

Smash Champion
Joined
Apr 13, 2008
Messages
2,033
Location
Gold Coast - Australia
My knees are too accurate to hit my team mate aswell.

I haven't learnt how to channel isai yet. I think the only person who has is SS, and look how good he is.
 
Top Bottom