SuSa
Banned via Administration
You all hate me for making threads. I know. But it can't be helped for the sake of logic. Please note, this is an extremely long thread. Please read the entire thread before posting. If need be, read it twice. Let it seep in. Think about it. Think about it compared to our current system. If you see a flaw, point it out.
First flaw:
Starting on a neutral game.
Here is a post of mine covering why a flipped system is more logical, even if "strange".
Summary:
Now after having read my post - and seen the summary of the outcomes of the game. Which one seems more fair to both players? What is wrong with this system? It's used in nearly every competitive game - so why do we do the exact opposite? Why do reward a winner in a neutral state to gain an advantage? Why not just play 1 game in our current system?
Jack Kieser
BPC
Raziek
Everyone who has debated intelligently in Stage Discussion that led upon this revelation.
First flaw:
Starting on a neutral game.
Here is a post of mine covering why a flipped system is more logical, even if "strange".
@The argument for choosing "Player 1 or Player 2"
If you read below (far far far below) you will see the strategic advantages to each Player spot. Some players may want to be player 1 others would want to be player 2. This is no different than deciding on port.
In the event that there is a dispute over whom is which player - it will be decided by a coin flip. (Just like how it's done in the NFL for kicking/receiving)
@Topic at hand
Regardless of who starts first in the flipped system - both players get the advantage of picking an advantaged stage.
@Double Blind picks (currently Game1 Only)
Why should double blinds be limited to just 1 match?
Why not double blind all 3 times?
@Giving the winner an advantage for winning
By flipping the system - you remove giving a player an advantage based off the first match. Instead, both players will receive 1 advantaged match. Regardless of the outcome of the first match. Why does this make sense you think?
If I win on a neutral stage. I am awarded an advantage. Why is it - that by winning a "tiebreaker match" I am awarded? Yes - I have an advantage set wise, but it's even stronger than if on a flipped system!
Current System:
I must win on Neutral grounds to gain an advantage for Game3.
I lose on Disadvantaged grounds.
I win on Advantaged grounds.
If I won on Neutral grounds, it can be assumed I will win on advantaged grounds. After all, I'm just tipping the balance into my favor. Why shouldn't I win? Flip side. If I lost on neutral grounds - I'm likely going to lose on a disadvantaged playing field. Wouldn't I?
Flipped system:
I win on Advantaged Grounds. This has no effect on any other game. (Advantaged/Disadvantage wise)
I lose on Disadvantaged grounds. This forces us to go into Game 3 if I lose.
I _____ on neutral grounds. This is a tiebreaker match.
If I won on advantaged grounds, and lost on disadvantaged grounds - there can be no assumption about what will happen on neutral grounds. It's a tiebreaker. If I won on disadvantaged grounds to begin with - does that not show that I possess more skill than you? Now what if I lost on advantaged grounds, but won on disadvantaged grounds. Who's to say who's more skillfull? Well - we need that 3rd round. Why not have it be as neutral as possible?
@Arguments saying losing Game1 is psychologically damaging for the player
Also, can't I argue that currently losing Game1 (on a neutral stage) allows my opponent to adapt to me, as well as me to him. At this point - game 2 hardly matters, it's more of him just adapting to me. He then gets to play on an advantaged stage, after having 2 games to adapt to me. How is this more "fair"?
Currently, losing on Game 1 is more psychologically ****ing because I know if I win on my counterpick, I now have to play a DISADVANTAGED matchup when I lost on a NEUTRAL matchup?
@Double Blind Game 2 gives Game 1 more weight
No, NO it doesn't. Both players have gotten the chance to see their opponents character. It's a null point. In fact, this supports being more skilled at this game as a whole by being able to play 2-3 characters on a competitive level. This also increases character variation within the game - and if you choose to main 1 character, you're already doing that in the current system. You're accepting the fact you can get hard counterpicked Game's 1, 2, AND 3. You accept that. Double Blind each match means the only variable is "what stage" - which is the only advantage a player gets. In the current system, I can blow 2 strikes to you. Not only can I choose your characters HARDEST matchup - I can choose your characters WORST stage.
Summary:
Current System
Game One
Player who gains an advantage won on a NEUTRAL stage. Assumingly does not know your playstyle. You do not know his.
Game Two
Player who lost now gets to counterpick his opponent in both stage and matchup. This places the winner at a disadvantage, but allows both players to adapt to eachother's playstyles.
Game Three (Assuming advantaged player lost Game2)
The advantaged player now gets to counterpick his opponent in both stage and matchup. This places him at an advantage. He has had two games to adapt to his opponent.
Game One
Player who gains an advantage won on a NEUTRAL stage. Assumingly does not know your playstyle. You do not know his.
Game Two
Player who lost now gets to counterpick his opponent in both stage and matchup. This places the winner at a disadvantage, but allows both players to adapt to eachother's playstyles.
Game Three (Assuming advantaged player lost Game2)
The advantaged player now gets to counterpick his opponent in both stage and matchup. This places him at an advantage. He has had two games to adapt to his opponent.
Flipped System
Game One
Player One is given an advantage. Let us assume he wins on this advantaged stage. Neither player knows eachother's playstyle. It is a double blind, so the opponent can only counterpick his opponent via stage.
Game Two
Player Two is given an advantage, regardless of the outcome of Game 1. Let us assume he also wins on this advantaged stage. Both player's have gotten to adapt to eachother's playstyles in Game One. It is a double blind, so the opponent can only counterpick his opponent via stage.
Game Three
Neither player is given an advantage. They strike from the remaining stages. They cannot play on the stages they already won on, so we simply remove these stages from the stage list to save time. They approach a stage free from bias. They play on this neutral stage, both with two games of experience under their belt. It is a double blind, so the opponent cannot counterpick his opponent by character.
Game One
Player One is given an advantage. Let us assume he wins on this advantaged stage. Neither player knows eachother's playstyle. It is a double blind, so the opponent can only counterpick his opponent via stage.
Game Two
Player Two is given an advantage, regardless of the outcome of Game 1. Let us assume he also wins on this advantaged stage. Both player's have gotten to adapt to eachother's playstyles in Game One. It is a double blind, so the opponent can only counterpick his opponent via stage.
Game Three
Neither player is given an advantage. They strike from the remaining stages. They cannot play on the stages they already won on, so we simply remove these stages from the stage list to save time. They approach a stage free from bias. They play on this neutral stage, both with two games of experience under their belt. It is a double blind, so the opponent cannot counterpick his opponent by character.
The Strategic Play for Power
1st Player
I am placing my strategy on my opponent not expecting how to fight me on my terms. I am also hoping to gain a psychological advantage when I win. However, because me and my opponent have never played before - I don't know what stage to take him to outside of my knowledge of characters. I don't know how he fights either, so I don't know what stage would be bad for his playstyle.. I also run the risk of him figuring me out before I figure him out. It's a risky play, but can prove to be very rewarding if I win. If I lose this game, my opponent now knows my playstyle when he counterpicks me. The risk may not balance out the reward.
2nd Player
I am placing my strategy on my knowledge of how the opponent fights. I hope to best counter him, and realize he has gotten to "taste my playstyle". If I lost game one - I can keep my cool and think. I can CP my opponent pretty hard if I think what stage ruins his playstyle. This strategy is overall "safer" when it comes to deciding where to go and who to go, but if I lost Game 1 the set is riding on this. If I won the first game, it's very important that my opponent didn't figure me out. I have a pretty strong advantage now, but the suprise factor for Game 1 may have got me that win. I can't play it too safe because we'll go to a tiebreaker otherwise. The risk may not balance out the reward.
1st Player
I am placing my strategy on my opponent not expecting how to fight me on my terms. I am also hoping to gain a psychological advantage when I win. However, because me and my opponent have never played before - I don't know what stage to take him to outside of my knowledge of characters. I don't know how he fights either, so I don't know what stage would be bad for his playstyle.. I also run the risk of him figuring me out before I figure him out. It's a risky play, but can prove to be very rewarding if I win. If I lose this game, my opponent now knows my playstyle when he counterpicks me. The risk may not balance out the reward.
2nd Player
I am placing my strategy on my knowledge of how the opponent fights. I hope to best counter him, and realize he has gotten to "taste my playstyle". If I lost game one - I can keep my cool and think. I can CP my opponent pretty hard if I think what stage ruins his playstyle. This strategy is overall "safer" when it comes to deciding where to go and who to go, but if I lost Game 1 the set is riding on this. If I won the first game, it's very important that my opponent didn't figure me out. I have a pretty strong advantage now, but the suprise factor for Game 1 may have got me that win. I can't play it too safe because we'll go to a tiebreaker otherwise. The risk may not balance out the reward.
Now after having read my post - and seen the summary of the outcomes of the game. Which one seems more fair to both players? What is wrong with this system? It's used in nearly every competitive game - so why do we do the exact opposite? Why do reward a winner in a neutral state to gain an advantage? Why not just play 1 game in our current system?
I would like to thank
Jack Kieser
BPC
Raziek
Everyone who has debated intelligently in Stage Discussion that led upon this revelation.