The amount of tournament finals that I have seen that were double metaknight dittos is sickening.
the basic trend for doubles that i see is
1. double mk
2. double mk
3. mk + snake/lucario/wario
4. 2 non metas that probably played double meta on at least 2 occasions in the tourney.
it makes my stomach hurt.
It's not even Double MK specifically that people were upset over, but rather how having MK on a team was the single most limiting factor in realistic team partners the other guys could have without being put at a noticeable disadvantage. MK invalidates or comes close to completely ****** so many characters in doubles that it's no wonder most of the top 10 team combinations involve MK.
MK + Wario/Snake/Diddy/Lucario/G&W/MK/etc
Top non MK combinations would be like Snake/Diddy or near the end bucketing teams like Lucario G&W or G&W ZSS. Maybe G&W Wario, but that team is very bad at solidly approaching from the ground and has trouble if the other team has G&W counters. Something like Snake Diddy can beat that without even resorting to going MK because G&W is at a complete loss for who to go after, and Wario's not a very good "ice breaker" character in teams.
The other characters that are good in teams, are usually listed as good "when paired with MK".
Meanwhile at Smogon tierlist...
They Doesn't afraid to be ****ed over by their own community for banning basically all dragons, as we continue making more and more rules for MK's Safety over being banned.
/whythehellareyoucomparingpokemontoSSBB?
Pokemon is different though. Salamence and Garchomp IMO were questionable. Garchomp, if he didn't have that ability, probably would have been completely fine. But making the game over Sandstorm Control, having a counter to Garchomp, and rolling the dice to see if your counter would hit him, certainly didn't look very healthy for Pokemon. Salamence would have been fine if his only good set was CB or DD. But being able to play him on both spectrum and nearly or completely killing his traditional counters if you guessed wrong, was pretty dumb. Everything in Pokemon is counterable, the question then boils down to how hard or specific you have to go to counter it, and whether that's acceptable or not.
Criteria for Smash is definitely different from that.