I often see Falcons Knee into jab on people's shield. Can someone confirm that an lcancelled Knee is unpunishable by shieldgrabs? What about for other aerials like first or second hit nair, or uair?
yawn... at least I don't actually have to boot up AR for this stuff anymore. Assuming a fresh Knee...
Knee has 13 frames of hitlag for victim, 9 frames of hitlag for attacker (electric hitlag). +4
Knee has 9 frames of l-canceled landlag. -9
Knee does 18 damage and therefore has 10 frames of shieldstun. +10
Overall, +5 on shield.
Jab comes out frame 3. You have a 2 frame window to jab without them doing anything, although no one has a 1 frame Out of Shield option (unless you count YOSHI'S ROLL AWWW YEAHH) so it's really 3 frames against most characters, 4 frames against Falcon/Zelda and 5 against Bowser.
I guess I'll do the calculation for the other aerials... I'll ignore hitlag for the rest because it'll be equal for both Falcon & the victim due to no electric attacks.
Bair:
14 damage so 8 frames of shieldstun. +8
Landing lag of bair is 9. -9.
Overall, -1. Fail.
Uair:
13 damage so 7 frames of shieldstun. +7
Landing lag of U-air is 7. -7
Overall, 0. Fail.
Nair:
First hit:
6 damage so 4 frames of shieldstun. +4
Landing lag of nair is 7. -7
Overall, -3. Fail.
Second hit:
6 damage so 4 frames of shieldstun. +4
Landing lag of nair is 7. -7
Overall, -3. Fail.
Both hits:
6 damage x 2 so 8 frames of shieldstun. +8
Have to be in air for at least 8 frames (second hitbox starts frame 20 - final frame of first box is 12, 20-12 is 8 frames). -8
Landing lag of nair is 7. -7.
Overall, -7. Fail.
Dair:
15 damage so 8 frames of shieldstun. +8
Landing lag of dair is 12 frames. -12.
Overall, -4. Fail.
Dair/Both Hits of Nair are the only aerials that can be punished by shield grab if performed perfectly. one hit nair -> jab can only be
punished by shine OoS from Fox or Falco (come out frame 4 or 6 for Fox and Falco, respectively).