So fellow falcons. I've found myself running into a lot of newer players and I always hear the same phrase "I would be alot better if I could techchase, I suck at techchasing"
I remember when I used to say that all the time. Techchasing is undeniably the most important skill to have as a high level player and as a falcon main.
What i've found is that most of people's frustration with tech chasing comes from the fact they are not tech chasing with thought. People find you either need an incredible amount of reactionary skill or you have to read minds. However, there is some prediction and a timely reaction to what they are doing is part of the game.
I use a process of elimination when I tech chase. Based on the character they are using, and any other information I may know about the player. IE: I play Smashmac's Fox alot, I know his tricks and what he's capable of with that character.
% and the opponents location on the stage should be taken into consideration as well. A Player dthrowed at a low % near the ledge is more likely to tech in a position near the ledge rather then in the middle of the stage. Vice versa with a high % opponent.
Say you are playing against a fox; you have the person grabbed and you plan on downthrowing. His OPTIONS as of this first grab are the following 8 Choices.
Getup, getupattack, donothing, rollleft, rollright, techinplace, techaway and techtwords 5/8 choices put him in “missed tech” position compared to 3 which put him in a safezone-esq position.
Getup/attack/rollleft/rollright/do nothing AND teching in place all land the opponent in a punishable situation at the same place and brief period of time. This is your window of opportunity and when looking for grabs and hits inbetween techchasing. It should be within the timeframe of the opponent landing and not teching or when he becomes vulnerable (he should be hit before he has the ability to getup or roll or react)
Most players will TECH/TECH ROLL their first dthrow since they see it coming.
>>Assume the player does this and techs in place
You run up and with pro mindgames bait his spot dodge and regrab him.
Now with this 2nd throw. His 8 choices aren't really 8. The chances of him teching in place again are much smaller, pretty nil. 7/8 Options left, and DoingNothing, Roll left/Right, Getupattack, and just Gettingup normally all land you in the same position as a Tech in place would, your opponent will most likely think you’ll be looking for that again. 6/8 of his choices have been eliminated. This means that the likeliness he messes up the tech or that he decides to try the same thing twice is incredibly small. You should be focused on if he will tech twords you or away from you. His % and stage positioning should be an indicator although pure reaction is sometimes enough.
This now manipulates your opponent's tech options into Tech away and Tech Twords. Yes of course he can do that same tech in place again and all this theoretical situation stuff can be null. However, THOUGHTFUL techchasing is about maximizing your chances of finding the most probable window of opportunity which is what I’m attempting to demonstrate.
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You've now forced him into going twords the ledge or twords the stage. If hes at a lower % i'd imagine he would roll twords the ledge assuming he doesnt miss the tech.
>>>Assume he does do that, techs away twords the ledge
You're super duper pro falcon tech chasing skills just landed you Another free grab OR a nice shorthop knee to the face, and since he's now teching AWAY its likely his DI may work against him as well.
Another important aspect of techchasing is what moves you use when. Understanding how a late Uair on a low % missed teched fox wont send them far and give you another grab from the reset. Or that knowing a tech roll behind you is coming and short hop slow stomp is the best way to pop up that mid % falco into a knee is key.
Experience and looking for patterns is the only real way to improve your ability to techchase. You eventually accumulate the musclememory/timing/seen enough of the same thing at the same time to manipulate opponents into your attacks.
You learn things from repeated situations; If I punish a tech with a stomp or raptor boost and they aren’t too high up I’ll gentleman them and force what usually turns out to be a missed tech into knee.
So does this make sense to anyone? I've explained this to a couple people and they said it helped so I figured I share my thoughts on techchasing and what to look for. I'll probably try to get some footage and compile a short video with better analysis.
I remember when I used to say that all the time. Techchasing is undeniably the most important skill to have as a high level player and as a falcon main.
What i've found is that most of people's frustration with tech chasing comes from the fact they are not tech chasing with thought. People find you either need an incredible amount of reactionary skill or you have to read minds. However, there is some prediction and a timely reaction to what they are doing is part of the game.
I use a process of elimination when I tech chase. Based on the character they are using, and any other information I may know about the player. IE: I play Smashmac's Fox alot, I know his tricks and what he's capable of with that character.
% and the opponents location on the stage should be taken into consideration as well. A Player dthrowed at a low % near the ledge is more likely to tech in a position near the ledge rather then in the middle of the stage. Vice versa with a high % opponent.
Say you are playing against a fox; you have the person grabbed and you plan on downthrowing. His OPTIONS as of this first grab are the following 8 Choices.
Getup, getupattack, donothing, rollleft, rollright, techinplace, techaway and techtwords 5/8 choices put him in “missed tech” position compared to 3 which put him in a safezone-esq position.
Getup/attack/rollleft/rollright/do nothing AND teching in place all land the opponent in a punishable situation at the same place and brief period of time. This is your window of opportunity and when looking for grabs and hits inbetween techchasing. It should be within the timeframe of the opponent landing and not teching or when he becomes vulnerable (he should be hit before he has the ability to getup or roll or react)
Most players will TECH/TECH ROLL their first dthrow since they see it coming.
>>Assume the player does this and techs in place
You run up and with pro mindgames bait his spot dodge and regrab him.
Now with this 2nd throw. His 8 choices aren't really 8. The chances of him teching in place again are much smaller, pretty nil. 7/8 Options left, and DoingNothing, Roll left/Right, Getupattack, and just Gettingup normally all land you in the same position as a Tech in place would, your opponent will most likely think you’ll be looking for that again. 6/8 of his choices have been eliminated. This means that the likeliness he messes up the tech or that he decides to try the same thing twice is incredibly small. You should be focused on if he will tech twords you or away from you. His % and stage positioning should be an indicator although pure reaction is sometimes enough.
This now manipulates your opponent's tech options into Tech away and Tech Twords. Yes of course he can do that same tech in place again and all this theoretical situation stuff can be null. However, THOUGHTFUL techchasing is about maximizing your chances of finding the most probable window of opportunity which is what I’m attempting to demonstrate.
~~~~~~~~~~
You've now forced him into going twords the ledge or twords the stage. If hes at a lower % i'd imagine he would roll twords the ledge assuming he doesnt miss the tech.
>>>Assume he does do that, techs away twords the ledge
You're super duper pro falcon tech chasing skills just landed you Another free grab OR a nice shorthop knee to the face, and since he's now teching AWAY its likely his DI may work against him as well.
Another important aspect of techchasing is what moves you use when. Understanding how a late Uair on a low % missed teched fox wont send them far and give you another grab from the reset. Or that knowing a tech roll behind you is coming and short hop slow stomp is the best way to pop up that mid % falco into a knee is key.
Experience and looking for patterns is the only real way to improve your ability to techchase. You eventually accumulate the musclememory/timing/seen enough of the same thing at the same time to manipulate opponents into your attacks.
You learn things from repeated situations; If I punish a tech with a stomp or raptor boost and they aren’t too high up I’ll gentleman them and force what usually turns out to be a missed tech into knee.
So does this make sense to anyone? I've explained this to a couple people and they said it helped so I figured I share my thoughts on techchasing and what to look for. I'll probably try to get some footage and compile a short video with better analysis.